Exemple #1
0
        private void CreateLevelEditorScene(int levelId, bool bLoad = false)
        {
            NewScene();
            GameObject levelMapGo = new GameObject("LevelMap");

            levelMapGo.transform.position = Vector3.zero;
            LevelMap levelMap = levelMapGo.AddComponent <LevelMap>();

            levelMapGo.transform.hideFlags = HideFlags.NotEditable;
            levelMap.LevelId = levelId;
            if (bLoad)
            {
                levelMap.LoadLevelMap();
            }
            Close();
        }
Exemple #2
0
        void OnEnable()
        {
            int levelIndex = 1;

            while (File.Exists(LevelMap.GetLevelDataPath(levelIndex)))
            {
                levelIndex++;
            }
            m_maxLevelId = levelIndex - 1;
            if (m_maxLevelId > 0)
            {
                m_levelString = new string[m_maxLevelId];
                for (int i = 0; i < m_maxLevelId; i++)
                {
                    m_levelString[i] = (i + 1).ToString();
                }
            }
        }
 void OnEnable()
 {
     m_target = (LevelMap)target;
 }