public void Write(TProtocol oprot) { oprot.IncrementRecursionDepth(); try { TStruct struc = new TStruct("StructBattleCommand"); oprot.WriteStructBegin(struc); TField field = new TField(); if (__isset.side) { field.Name = "side"; field.Type = TType.Byte; field.ID = 10; oprot.WriteFieldBegin(field); oprot.WriteByte(Side); oprot.WriteFieldEnd(); } if (__isset.type) { field.Name = "type"; field.Type = TType.I32; field.ID = 20; oprot.WriteFieldBegin(field); oprot.WriteI32(Type); oprot.WriteFieldEnd(); } if (FireBall != null && __isset.fireBall) { field.Name = "fireBall"; field.Type = TType.Struct; field.ID = 30; oprot.WriteFieldBegin(field); FireBall.Write(oprot); oprot.WriteFieldEnd(); } if (FireBallResponse != null && __isset.fireBallResponse) { field.Name = "fireBallResponse"; field.Type = TType.Struct; field.ID = 40; oprot.WriteFieldBegin(field); FireBallResponse.Write(oprot); oprot.WriteFieldEnd(); } if (EraseBall != null && __isset.eraseBall) { field.Name = "eraseBall"; field.Type = TType.Struct; field.ID = 50; oprot.WriteFieldBegin(field); EraseBall.Write(oprot); oprot.WriteFieldEnd(); } if (FallBall != null && __isset.fallBall) { field.Name = "fallBall"; field.Type = TType.Struct; field.ID = 60; oprot.WriteFieldBegin(field); FallBall.Write(oprot); oprot.WriteFieldEnd(); } if (BallQueue != null && __isset.ballQueue) { field.Name = "ballQueue"; field.Type = TType.Struct; field.ID = 70; oprot.WriteFieldBegin(field); BallQueue.Write(oprot); oprot.WriteFieldEnd(); } if (SceneTransform != null && __isset.sceneTransform) { field.Name = "sceneTransform"; field.Type = TType.Struct; field.ID = 80; oprot.WriteFieldBegin(field); SceneTransform.Write(oprot); oprot.WriteFieldEnd(); } oprot.WriteFieldStop(); oprot.WriteStructEnd(); } finally { oprot.DecrementRecursionDepth(); } }
public override string ToString() { StringBuilder __sb = new StringBuilder("StructBattleCommand("); bool __first = true; if (__isset.side) { if (!__first) { __sb.Append(", "); } __first = false; __sb.Append("Side: "); __sb.Append(Side); } if (__isset.type) { if (!__first) { __sb.Append(", "); } __first = false; __sb.Append("Type: "); __sb.Append(Type); } if (FireBall != null && __isset.fireBall) { if (!__first) { __sb.Append(", "); } __first = false; __sb.Append("FireBall: "); __sb.Append(FireBall == null ? "<null>" : FireBall.ToString()); } if (FireBallResponse != null && __isset.fireBallResponse) { if (!__first) { __sb.Append(", "); } __first = false; __sb.Append("FireBallResponse: "); __sb.Append(FireBallResponse == null ? "<null>" : FireBallResponse.ToString()); } if (EraseBall != null && __isset.eraseBall) { if (!__first) { __sb.Append(", "); } __first = false; __sb.Append("EraseBall: "); __sb.Append(EraseBall == null ? "<null>" : EraseBall.ToString()); } if (FallBall != null && __isset.fallBall) { if (!__first) { __sb.Append(", "); } __first = false; __sb.Append("FallBall: "); __sb.Append(FallBall == null ? "<null>" : FallBall.ToString()); } if (BallQueue != null && __isset.ballQueue) { if (!__first) { __sb.Append(", "); } __first = false; __sb.Append("BallQueue: "); __sb.Append(BallQueue == null ? "<null>" : BallQueue.ToString()); } if (SceneTransform != null && __isset.sceneTransform) { if (!__first) { __sb.Append(", "); } __first = false; __sb.Append("SceneTransform: "); __sb.Append(SceneTransform == null ? "<null>" : SceneTransform.ToString()); } __sb.Append(")"); return(__sb.ToString()); }
public void Read(TProtocol iprot) { iprot.IncrementRecursionDepth(); try { TField field; iprot.ReadStructBegin(); while (true) { field = iprot.ReadFieldBegin(); if (field.Type == TType.Stop) { break; } switch (field.ID) { case 10: if (field.Type == TType.Byte) { Side = iprot.ReadByte(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 20: if (field.Type == TType.I32) { Type = iprot.ReadI32(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 30: if (field.Type == TType.Struct) { FireBall = new FireBall(); FireBall.Read(iprot); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 40: if (field.Type == TType.Struct) { FireBallResponse = new FireBallResponse(); FireBallResponse.Read(iprot); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 50: if (field.Type == TType.Struct) { EraseBall = new EraseBall(); EraseBall.Read(iprot); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 60: if (field.Type == TType.Struct) { FallBall = new FallBall(); FallBall.Read(iprot); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 70: if (field.Type == TType.Struct) { BallQueue = new BallQueue(); BallQueue.Read(iprot); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 80: if (field.Type == TType.Struct) { SceneTransform = new SceneTransform(); SceneTransform.Read(iprot); } else { TProtocolUtil.Skip(iprot, field.Type); } break; default: TProtocolUtil.Skip(iprot, field.Type); break; } iprot.ReadFieldEnd(); } iprot.ReadStructEnd(); } finally { iprot.DecrementRecursionDepth(); } }