// Constructor(s) internal DebugGameState(DebugArgs args) { // Copy args _args = new DebugArgs(args); }
public DebugArgs(DebugArgs args) { Activated = args.Activated; DebugFontPath = args.DebugFontPath; }
// Constructor(s) internal DebugGameState(DebugArgs args) { // Copy args _args = new DebugArgs(args); }
public DebugArgs(DebugArgs args) { Activated = args.Activated; DebugFontPath = args.DebugFontPath; }