public void Shutdown() { //GlobalHallUIMgr.Instance.CloseHead(); m_FishMgr.Shutdown(); m_BulletMgr.Shutdown(); m_PlayerMgr.Shutdown(); m_EffectMgr.Shutdown(); m_LauncherEffectMgr.ShutDown(); m_ChestMgr.ShutDown(); /*m_BtnsMgr.ShutDown(); * m_NewGide.ShutDown();*/ // GlobalHallUIMgr.Instance.ShutDowNotic(); GlobalEffectMgr.Instance.Clear(); SceneRuntime.Shutdown(); PlayerRole.Instance.OnUserLeaveTable(); }