public virtual void AnimateReset(EnemyController controller)
 {
 }
 public virtual void Destroy(EnemyController controller)
 {
 }
 public override void Destroy(EnemyController controller)
 {
 }
 public virtual void End(EnemyController controller)
 {
 }
 public override void End(EnemyController controller)
 {
 }
 public override void Update(EnemyController controller)
 {
 }
 public virtual void Update(EnemyController controller)
 {
 }
 public virtual void Start(EnemyController controller)
 {
     controller.SwitchState(EnemyData.State.IDLE);
 }
 public override void Start(EnemyController controller)
 {
     isAttacking = false;
     AnimateReset(controller);
 }