public void UpdateSpriteData() { for (int i = 0; i < spritesData.Count; i++) { spritesData[i].CheckAtlasData(); } SpriteAuditorUtility.ClearSpriteDataDirty(); SpriteAuditorUtility.SetMemoryDataDirty(); }
public void UpdateSpriteData() { for (int i = 0; i < spritesData.Count; i++) { spritesData[i].CheckAtlasData(); } SpriteAuditorUtility.ClearSpriteDataDirty(); SpriteAuditorUtility.SetMemoryDataDirty(); }