public ConnectToMessage(string contype, NodeInfo target, NodeInfo[] neighbors, string token) { _ct = contype; _target_ni = target; _neighbors = neighbors; _token = token; }
/** * @param t connection type * @param target the Address of the target node * @param token unique token used to associate all connection setup messages * with each other */ public ConnectToMessage(ConnectionType t, NodeInfo target, string token) { _ct = Connection.ConnectionTypeToString(t); _target_ni = target; _neighbors = new NodeInfo[0]; //Make sure this isn't null _token = token; }
public ConnectToMessage(string contype, NodeInfo target, string token) { _ct = contype; _target_ni = target; _neighbors = new NodeInfo[0]; //Make sure this isn't null _token = token; }
public LinkMessage(StringDictionary attributes, NodeInfo local, NodeInfo remote, string token) { _attributes = attributes; _local_ni = local; _remote_ni = remote; _token = token; }
public LinkMessage(string connection_type, NodeInfo local, NodeInfo remote, string token) { _attributes = new StringDictionary(); _attributes["type"] = String.Intern( connection_type ); _local_ni = local; _remote_ni = remote; _token = token; }
public LinkMessage(ConnectionType t, NodeInfo local, NodeInfo remote, string token) { _attributes = new StringDictionary(); _attributes["type"] = Connection.ConnectionTypeToString(t); _local_ni = local; _remote_ni = remote; _token = token; }
protected ConnectToMessage GetCtmResponseTo(ConnectToMessage ctm_req) { NodeInfo target = ctm_req.Target; //Send the 4 neighbors closest to this node: ArrayList nearest = _n.ConnectionTable.GetNearestTo( (AHAddress)target.Address, 4); //Now get these the NodeInfo objects for these: ArrayList neighbors = new ArrayList(); foreach(Connection cons in nearest) { //No need to send the TA, since only the address is used NodeInfo neigh = NodeInfo.CreateInstance(cons.Address); neighbors.Add( neigh ); } //Put these into an NodeInfo[] NodeInfo[] neigh_array = new NodeInfo[ neighbors.Count ]; for(int i = 0; i < neighbors.Count; i++) { neigh_array[i] = (NodeInfo)neighbors[i]; } return new ConnectToMessage(ctm_req.ConnectionType, _n.GetNodeInfo(8), neigh_array, ctm_req.Token); }
/// We want to include our 4 nearest neighbors override protected ConnectToMessage GetConnectToMessage(string ConnectionType, string token) { ArrayList nearest = _node.ConnectionTable.GetNearestTo( (AHAddress)_node.Address, 4); NodeInfo[] near_ni = new NodeInfo[nearest.Count]; int i = 0; foreach(Connection cons in nearest) { //We don't use the TAs, just the addresses near_ni[i] = NodeInfo.CreateInstance(cons.Address); i++; } return new ConnectToMessage(ConnectionType, _node.GetNodeInfo(12, TAAuth), near_ni, token); }
/** * Factory method to reduce memory allocations by caching * commonly used NodeInfo objects */ public static NodeInfo CreateInstance(Address a) { //Read some of the least significant bytes out, //AHAddress all have last bit 0, so we skip the last byte which //will have less entropy MemBlock mb = a.ToMemBlock(); ushort idx = (ushort)NumberSerializer.ReadShort(mb, Address.MemSize - 3); NodeInfo ni = _mb_cache[idx]; if( ni != null ) { if (a.Equals(ni._address)) { return ni; } } ni = new NodeInfo(a); _mb_cache[idx] = ni; return ni; }
public void RoundTrip(NodeInfo ni) { NodeInfo ni_other = NodeInfo.CreateInstance(ni.Address, ni.Transports); Assert.AreEqual(ni, ni_other, "Hashtable roundtrip"); Assert.AreEqual(ni.GetHashCode(), ni_other.GetHashCode(), "Hashtable GetHashCode roundtrip"); }
public void RoundTripHT(NodeInfo ni) { NodeInfo ni_other = NodeInfo.CreateInstance( ni.ToDictionary() ); Assert.AreEqual(ni, ni_other, "Hashtable roundtrip"); Assert.AreEqual(ni.GetHashCode(), ni_other.GetHashCode(), "Hashtable GetHashCode roundtrip"); }
public static NodeInfo CreateInstance(Address a, IList ta) { NodeInfo result = null; Cache ni_cache = Interlocked.Exchange<Cache>(ref _cache, null); if( ni_cache != null ) { try { //Set up the key: _cache_key._done_hash = false; _cache_key._address = a; _cache_key._tas = ta; result = (NodeInfo)ni_cache[_cache_key]; if( result == null ) { //This may look weird, but we are using a NodeInfo as a key //to lookup NodeInfos, this will allow us to only keep one //identical NodeInfo in scope at a time. result = new NodeInfo(a, ta); ni_cache[result] = result; } } finally { Interlocked.Exchange<Cache>(ref _cache, ni_cache); } } else { result = new NodeInfo(a, ta); } return result; }
public ConnectToMessage(IDictionary ht) { _ct = (string)ht["type"]; _target_ni = NodeInfo.CreateInstance((IDictionary)ht["target"]); _token = (string) ht["token"]; IList neighht = ht["neighbors"] as IList; if( neighht != null ) { _neighbors = new NodeInfo[ neighht.Count ]; for(int i = 0; i < neighht.Count; i++) { _neighbors[i] = NodeInfo.CreateInstance( (IDictionary)neighht[i] ); } } }
public void CTMSerializationTest() { Address a = new DirectionalAddress(DirectionalAddress.Direction.Left); TransportAddress ta = TransportAddressFactory.CreateInstance("brunet.tcp://127.0.0.1:5000"); NodeInfo ni = NodeInfo.CreateInstance(a, ta); RandomNumberGenerator rng = new RNGCryptoServiceProvider(); AHAddress tmp_add = new AHAddress(rng); ConnectToMessage ctm1 = new ConnectToMessage(ConnectionType.Unstructured, ni, tmp_add.ToString()); HTRoundTrip(ctm1); //Test multiple tas: ArrayList tas = new ArrayList(); tas.Add(ta); for(int i = 5001; i < 5010; i++) tas.Add(TransportAddressFactory.CreateInstance("brunet.tcp://127.0.0.1:" + i.ToString())); NodeInfo ni2 = NodeInfo.CreateInstance(a, tas); ConnectToMessage ctm2 = new ConnectToMessage(ConnectionType.Structured, ni2, tmp_add.ToString()); HTRoundTrip(ctm2); //Here is a ConnectTo message with a neighbor list: NodeInfo[] neighs = new NodeInfo[5]; for(int i = 0; i < 5; i++) { string ta_tmp = "brunet.tcp://127.0.0.1:" + (i+80).ToString(); NodeInfo tmp = NodeInfo.CreateInstance(new DirectionalAddress(DirectionalAddress.Direction.Left), TransportAddressFactory.CreateInstance(ta_tmp) ); neighs[i] = tmp; } ConnectToMessage ctm3 = new ConnectToMessage("structured", ni, neighs, tmp_add.ToString()); HTRoundTrip(ctm3); #if false Console.Error.WriteLine( ctm3.ToString() ); foreach(NodeInfo tni in ctm3a.Neighbors) { Console.Error.WriteLine(tni.ToString()); } #endif }
/** * Initiates connection setup. * @param sender the ISender for the Connector to use * @param contype the type of connection we want to make * @param token the token used for connection messages * @param responses the maximum number of ctm response messages to listen */ protected void ConnectTo(ISender sender, string contype, string token, int responses) { ConnectionType mt = Connection.StringToMainType(contype); /* * This is an anonymous delegate which is called before * the Connector starts. If it returns true, the Connector * will finish immediately without sending an ConnectToMessage */ Connector.AbortCheck abort = null; ForwardingSender fs = sender as ForwardingSender; if( fs != null ) { //In general, we only know the exact node we are trying //to reach when we are using a ForwardingSender Address target = fs.Destination; Linker l = new Linker(_node, target, null, contype, token); object linker_task = l.Task; //This is what we check for abort = delegate(Connector c) { bool stop = _node.ConnectionTable.Contains( mt, target ); if (!stop ) { /* * Make a linker to get the task. We won't use * this linker. * No need in sending a ConnectToMessage if we * already have a linker going. */ stop = _node.TaskQueue.HasTask( linker_task ); } return stop; }; if ( abort(null) ) { return; } } //Send the 4 neighbors closest to this node: ArrayList nearest = _node.ConnectionTable.GetNearestTo( (AHAddress)_node.Address, 4); NodeInfo[] near_ni = new NodeInfo[nearest.Count]; int i = 0; foreach(Connection cons in nearest) { //We don't use the TAs, just the addresses near_ni[i] = NodeInfo.CreateInstance(cons.Address); i++; } ConnectToMessage ctm = new ConnectToMessage(contype, _node.GetNodeInfo(8), near_ni, token); Connector con = new Connector(_node, sender, ctm, this); con.AbortIf = abort; //Keep a reference to it does not go out of scope lock( _sync ) { _connectors[con] = responses; } con.FinishEvent += new EventHandler(this.ConnectorEndHandler); //Start up this Task: _node.TaskQueue.Enqueue(con); }