public RoomPage(MainPocket pocket, ChatClient chatClient, Room room, bool isHost, Character character) { InitializeComponent(); this.pocket = pocket; this.room = room; this.isHost = isHost; this.chatClient = chatClient; this.stateClient = new StateClient(room.Ip, room.Port, pocket.Player, character); this.charactersClient = new CharactersClient(room.Ip, room.Port, pocket.Player, character); this.storageClient = new StorageClient(room.Ip, room.Port, pocket.Player, character); paint = new Paint(); pocket.ServerIsOn = true; AcceptServerFirstMessage(); chatClient.ReceiveMessage(); AddMessageToListBox(); stateClient.StartReceive(); ApplyPlayersInRoom(); charactersClient.StartReceive(); ApplyCharactersInRoom(); storageClient.StartReceive(); ApplyFilesInStorage(); colorPicker.SelectedColor = paint.Color; if (room.GameMaster != null) { masterPlayerName.Text = room.GameMaster.NickName; } }
public CharacterPageThird(MainPocket pocket, Character character, CharactersClient client) { InitializeComponent(); this.pocket = pocket; this.character = character; charactersClient = client; raceTextBox.Text = character.Race; birthdayTextBox.Text = character.Birthday; advaDisTextBox.Text = character.AdvantagesDisadvantages; skillsTextBox.Text = character.Skills; equipTextBox.Text = character.Equip; }
public CharacterPage(MainPocket pocket, Character character, CharactersClient client) { InitializeComponent(); this.pocket = pocket; this.character = character; charactersClient = client; fullNameTextBox.Text = character.FullName; raceTextBox.Text = character.Race; statusTextBox.Text = character.Status; leatherTextBox.Text = character.SkinColor; worldTextBox.Text = character.WorldName; ageTextBox.Text = character.Age.ToString(); mainNoteTextBox.Text = character.MainNote; }
public CharacterPageOne(MainPocket pocket, Character character, CharactersClient client) { InitializeComponent(); this.pocket = pocket; this.character = character; charactersClient = client; eyeDescriptionTextBox.Text = character.Eyes; hairTextBox.Text = character.Hair; mainHandTextBox.Text = character.MainHand; religionTextBox.Text = character.Religion; genderTextBox.Text = character.Gender; growthTextBox.Text = character.Growth.ToString(); weightTextBox.Text = character.Weight.ToString(); smTextBox.Text = character.SM.ToString(); tlTextBox.Text = character.TL.ToString(); }
public CharacterPageTwo(MainPocket pocket, Character character, CharactersClient client) { InitializeComponent(); this.pocket = pocket; this.character = character; charactersClient = client; mvTextBox.Text = character.Move.ToString(); spTextBox.Text = character.Speed.ToString(); wlTextBox.Text = character.Will.ToString(); prTextBox.Text = character.Per.ToString(); fpTextBox.Text = character.FP.ToString(); stTextBox.Text = character.ST.ToString(); dxTextBox.Text = character.DX.ToString(); iqTextBox.Text = character.IQ.ToString(); htTextBox.Text = character.HT.ToString(); hpTextBox.Text = character.HP.ToString(); woundsTextBox.Text = character.Wounds; fatigueTextBox.Text = character.Fatigue; }