private void MarchList()
        {
            SerializedProperty property       = null;
            SerializedProperty targetProperty = null;

            if (!string.IsNullOrEmpty(query))
            {
                switch (EnumIndexToLoadType(defultTypeProp.enumValueIndex))
                {
                case LoadType.Prefab:
                    property       = prefabsProp;
                    targetProperty = prefabsPropWorp;
                    break;

                case LoadType.Bundle:
                    property       = bundlesProp;
                    targetProperty = bundlesPropWorp;
                    break;

                default:
                    break;
                }
                targetProperty.ClearArray();
                for (int i = 0; i < property.arraySize; i++)
                {
                    var assetNameProp = property.GetArrayElementAtIndex(i).FindPropertyRelative("panelName");
                    if (assetNameProp.stringValue.ToLower().Contains(query.ToLower()))
                    {
                        targetProperty.InsertArrayElementAtIndex(0);
                        BridgeEditorUtility.CopyPropertyValue(targetProperty.GetArrayElementAtIndex(0), property.GetArrayElementAtIndex(i));
                    }
                }
            }
        }
        protected override void DrawElementCallBack(Rect rect, int index, bool isActive, bool isFocused)
        {
            var prop = property.GetArrayElementAtIndex(index);

            rect = BridgeEditorUtility.DrawBoxRect(rect, index.ToString());
            EditorGUI.PropertyField(rect, prop);
        }
Exemple #3
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        protected override void DrawElementCallBack(Rect rect, int index, bool isActive, bool isFocused)
        {
            var prop      = property.GetArrayElementAtIndex(index);
            var graph     = prop.objectReferenceValue;
            var graphName = graph == null ? "empty" : graph.name;

            rect = BridgeEditorUtility.DrawBoxRect(rect, index.ToString());

            var btnRect = new Rect(rect.x, rect.y, rect.width - 30, EditorGUIUtility.singleLineHeight);

            if (GUI.Button(btnRect, graphName, EditorStyles.toolbarButton))
            {
                AssetDatabase.OpenAsset(graph);
            }

            btnRect = new Rect(rect.x + rect.width - 30, rect.y, 30, EditorGUIUtility.singleLineHeight);

            if (graph != null)
            {
                if (GUI.Button(btnRect, " ", EditorStyles.objectFieldMiniThumb))
                {
                    EditorGUIUtility.PingObject(graph);
                }
                DragGroupObj(btnRect, prop);
            }
            else
            {
                prop.objectReferenceValue = EditorGUI.ObjectField(btnRect, prop.objectReferenceValue, typeof(BridgeUI.Graph.UIGraph), false);
            }
        }
Exemple #4
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 private void CloseAllCreated(UIInfoBase[] infoList)
 {
     TrySaveAllPrefabs(infoList);
     for (int i = 0; i < infoList.Length; i++)
     {
         var item = infoList[i];
         var obj  = EditorUtility.InstanceIDToObject(item.instanceID);
         if (obj != null)
         {
             BridgeEditorUtility.ApplyPrefab(obj as GameObject);
             DestroyImmediate(obj);
         }
         item.instanceID = 0;
     }
 }
 private void CloseAllCreated(SerializedProperty arrayProp)
 {
     TrySaveAllPrefabs(arrayProp);
     for (int i = 0; i < arrayProp.arraySize; i++)
     {
         var item           = arrayProp.GetArrayElementAtIndex(i);
         var instanceIDPorp = item.FindPropertyRelative("instanceID");
         var obj            = EditorUtility.InstanceIDToObject(instanceIDPorp.intValue);
         if (obj != null)
         {
             BridgeEditorUtility.ApplyPrefab(obj as GameObject);
             DestroyImmediate(obj);
         }
         instanceIDPorp.intValue = 0;
     }
 }
Exemple #6
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        protected virtual void HideItemIfInstenced()
        {
            var obj = EditorUtility.InstanceIDToObject(instanceIDProp.intValue);

            if (obj != null)
            {
                var go = obj as GameObject;
                BridgeEditorUtility.ApplyPrefab(go);
                if (go.transform.parent.GetComponent <PanelGroup>() == null && go.transform.parent.childCount == 1)
                {
                    Object.DestroyImmediate(go.transform.parent.gameObject);
                }
                else
                {
                    Object.DestroyImmediate(obj);
                }
            }
            instanceIDProp.intValue = 0;
        }