private void gameTimer_Tick(object sender, EventArgs e)
        {
            BreannaPowerUp();

            // Move the paddle
            if (leftArrowDown && paddle.x > 0)
            {
                paddle.Move("left");

                if (ballStart == false)
                {
                    ball.MoveWithPaddle("left", paddle);
                }
            }
            if (rightArrowDown && paddle.x < (this.Width - paddle.width))
            {
                paddle.Move("right");

                if (ballStart == false)
                {
                    ball.MoveWithPaddle("right", paddle);
                }
            }

            // Move ball
            if (ballStart)
            {
                ball.Move();
            }


            // Check for collision with top and side walls
            ball.WallCollision(this);

            // Check for ball hitting bottom of screen
            if (ball.BottomCollision(this))
            {
                lives--;
                if (paddle.width != 80)
                {
                    paddle.width = 80;
                }

                if (ball.xSpeed != 6 && ball.ySpeed != 6)
                {
                    ball.xSpeed = 6;
                    ball.ySpeed = 6;
                }

                // Moves the ball back to origin
                paddle.x = (this.Width / 2);

                ball.x = ((paddle.x - (ball.size / 2)) + (paddle.width / 2));
                ball.y = (this.Height - paddle.height) - 85;

                Refresh();
                Thread.Sleep(1500);


                if (lives == 0)
                {
                    gameTimer.Enabled = false;
                    OnEnd();
                }
            }
            // Check for collision of ball with paddle, (incl. paddle movement)
            ball.PaddleCollision(paddle);
            // Check if ball has collided with any blocks
            foreach (Block b in blocks)
            {
                if (ball.BlockCollision(b))
                {
                    b.hp--;
                    score++;
                    if (b.hp == 0)
                    {
                        blocks.Remove(b);
                    }
                    if (blocks.Count == 0)
                    {
                        gameTimer.Enabled = false;
                        Win();
                    }
                    break;
                }
            }

            //redraw the screen
            Refresh();
            if (gameStart)
            {
                Thread.Sleep(1500);
                gameStart = false;
            }
        }