protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); brickTexture = Content.Load <Texture2D>("brick"); player.LoadContent(Content); bricks = new Brick[10, 10]; for (int y = 0; y < 10; y++) { for (int x = 0; x < 10; x++) { brickRect = new Rectangle(x * brickTexture.Width, y * brickTexture.Height, brickTexture.Width, brickTexture.Height); bricks[x, y] = new Brick(new Vector2(x * brickTexture.Width, y * brickTexture.Height)); } } foreach (Brick brick in bricks) { brick.LoadContent(Content); } ball.LoadContent(Content); }
public void LoadContent(ContentManager content) { _level.LoadContent(content); _player.LoadContent(content); }