private void OnCollisionEnter2D(Collision2D collision) { //collision.gameObject.GetComponent<Rigidbody2D>(); ContactPoint2D cp = collision.GetContact(0); float diff = 5.0f * (cp.point.x - transform.position.x) / width; //Debug.Log("Diff: " + diff); if (collision.gameObject.tag == "Ball") { mBall.AddForceToBall(new Vector2(diff, 0.0f), ForceMode2D.Impulse); } }