public Result GetSystemObject(out FmodSystem system) { system = null; IntPtr systemraw; Result result = FMOD_Sound_GetSystemObject(RawPtr, out systemraw); system = new FmodSystem(systemraw); return(result); }
public static Result SystemCreate(out FmodSystem system) { system = null; Result result = Result.Ok; IntPtr rawPtr = new IntPtr(); result = FMOD_System_Create(out rawPtr); if (result != Result.Ok) { return(result); } system = new FmodSystem(rawPtr); return(result); }