Exemple #1
0
        /// <summary>If the system isn't already set-up, this will instansiate the MobileInputPrefab and assign the static reference(s).</summary>
        public static void Initialise()
        {
            // If the MobileInputPrefab is already initialised, throw an Exception to tell the user they dun goofed.
            if (Initialised)
            {
                throw new InvalidOperationException("Mobile Input already initialised!");
            }

            // Load the MobileInputPrefab and instantiate it, setting the instance.
            MobileInput prefabInstance = Resources.Load <MobileInput>("MobileInputPrefab");

            instance = Instantiate(prefabInstance);

            // Change the instantiated object's name and mark it to not be destroyed.
            instance.gameObject.name = "Mobile Input";
            DontDestroyOnLoad(instance.gameObject);
        }
Exemple #2
0
        /// <summary>
        /// if the system isnt already set up, this will instantiate the mobile input prefab and assign
        /// the static reference.
        /// </summary>
        public static void Initialise()
        {
            //if the mobile input is already initilised, throw an Exception to tell the user they done mucked up.
            if (Initialised)
            {
                throw new InvalidOperationException("Mobile Input already initilised");
            }

            // Load the Mobile Input Prefab and instantiate it in
            MobileInput prefabInstance = Resources.Load <MobileInput>("MobileInputPrefab");

            instance = Instantiate(prefabInstance);

            // Changed the instantiate objects name and mark it not to be destoryed
            instance.gameObject.name = "Mobile Input";
            DontDestroyOnLoad(instance.gameObject);
        }
        /// <summary>
        /// If system isn't already set up, this will instantiate mobile input prefab and assign the static reference.
        /// </summary>
        public static void Initialise()
        {
            //If the mobile input is already initialised, throw an Exception to tell the user they dun goofed.
            if (Initialised)
            {
                throw new InvalidOperationException("Joystick Input already initialised!");
            }

            //Load the Mobile Input Prefab and instantiate it, setting the instance
            MobileInput prefabInstance = Resources.Load <MobileInput>("Mobile Input Prefab");

            instance = Instantiate(prefabInstance);

            //Changed the instaniated object name and mark it to not be destroyed (Remove clone appearing in heirarchy for clarity)
            instance.gameObject.name = "Mobile Input";
            DontDestroyOnLoad(instance.gameObject);
        }