public BuoyancyController(BuoyancyControllerDef buoyancyControllerDef) { Normal = buoyancyControllerDef.Normal; Offset = buoyancyControllerDef.Offset; Density = buoyancyControllerDef.Density; Velocity = buoyancyControllerDef.Velocity; LinearDrag = buoyancyControllerDef.LinearDrag; AngularDrag = buoyancyControllerDef.AngularDrag; UseDensity = buoyancyControllerDef.UseDensity; UseWorldGravity = buoyancyControllerDef.UseWorldGravity; Gravity = buoyancyControllerDef.Gravity; }
public BuoyancyController(BuoyancyControllerDef buoyancyControllerDef) { Normal = buoyancyControllerDef.Normal; Offset = buoyancyControllerDef.Offset; Density = buoyancyControllerDef.Density; Velocity = buoyancyControllerDef.Velocity; LinearDrag = buoyancyControllerDef.LinearDrag; AngularDrag = buoyancyControllerDef.AngularDrag; UseDensity = buoyancyControllerDef.UseDensity; UseWorldGravity = buoyancyControllerDef.UseWorldGravity; Gravity = buoyancyControllerDef.Gravity; }