Exemple #1
0
        protected void PreSolveCalcPoints(Contact contact, ref Manifold oldManifold)
        {
            Manifold manifold;
            contact.GetManifold(out manifold);

            if (manifold._pointCount == 0)
            {
                return;
            }

            Fixture fixtureA = contact.GetFixtureA();
            Fixture fixtureB = contact.GetFixtureB();

            FixedArray2<PointState> state1, state2;
            Collision.GetPointStates(out state1, out state2, ref oldManifold, ref manifold);

            WorldManifold worldManifold;
            contact.GetWorldManifold(out worldManifold);

            for (int i = 0; i < manifold._pointCount && _pointCount < k_maxContactPoints; ++i)
            {
                if (fixtureA == null)
                {
                    _points[i] = new ContactPoint();
                }
                ContactPoint cp = _points[_pointCount];
                cp.fixtureA = fixtureA;
                cp.fixtureB = fixtureB;
                cp.position = worldManifold._points[i];
                cp.normal = worldManifold._normal;
                cp.state = state2[i];
                _points[_pointCount] = cp;
                ++_pointCount;
            }
        }