Exemple #1
0
        public void HaveNotZeroScore_AfterSuccessRoll()
        {
            var game = new Game();

            game.Roll(7);

            game.GetScore().Should().Be(7);
        }
 private void RollMany(int n, int pins)
 {
     for (int i = 0; i < n; i++)
     {
         g.Roll(pins);
     }
 }
Exemple #3
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        public void GameEnd_AndTryRollOneMoreTime_IndexOutOfRangeException()
        {
            Game game = new Game();

            SetCurrentRound(game, 10);
            Action act = () => game.Roll(1);

            act.ShouldThrow <IndexOutOfRangeException>();
        }
        public void CalcSpare()
        {
            game.Roll(3);
            game.Roll(7);
            game.Roll(4);
            game.Roll(2);

            RollMany(16, 0);

            Assert.AreEqual(20, game.Score());
        }
 public void WorstBowlingPlayerOfTheWorld()
 {
     for (int roll = 0; roll < 20; roll++)
     {
         game.Roll(0);
     }
     Assert.That(game.GetScore(), Is.EqualTo(0));
 }
 public void TestOneSpare()
 {
     Setup();
     RollSpare();
     game.Roll(3);
     RollMany(17, 0);
     Assert.AreEqual(16, game.Score());
 }
Exemple #7
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        public int GetScore_After(int[] throws)
        {
            var game = new Game();

            foreach (var pins in throws)
            {
                game.Roll(pins);
            }
            return(game.GetScore());
        }
Exemple #8
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        public void GameWithAllStrikes_ScoreIs300()
        {
            Game game = new Game();

            for (Int32 i = 0; i < 12; i++)
            {
                game.Roll(10);
            }
            game.GetScore().Should().Be(300);
        }
Exemple #9
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        public void RollAllPinsInOneRoll_GameRoundIsStrike()
        {
            Game game = new Game();

            game.Roll(10);
            GetRound(game, 0)
            .IsStrike
            .Should()
            .Be(true);
        }
Exemple #10
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        public void HaveRollsSum_AfterSomeRolls(IEnumerable <int> rolls, int result)
        {
            var game = new Game();

            foreach (var roll in rolls)
            {
                game.Roll(roll);
            }
            game.GetScore()
            .Should().Be(result);
        }
Exemple #11
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        public int GetScoreTest(params int[] rolls)
        {
            foreach (var pins in rolls)
            {
                game.Roll(pins);
            }
            var t = game.GetScore();

            return(t);
        }
Exemple #12
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        static void Main(string[] args)
        {
            game = new Game();

            for (int i = 1; i < 10; i++)
            {
                var pinsKnocked = int.Parse(Write("Enter number of pins knocked: "));
                game.Roll(pinsKnocked);
                Console.Clear();

                Display();
            }
        }
Exemple #13
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        public void ShouldNotThrowInvalidOperationException_AfterMultipleBitInLastFrame(IEnumerable <int> rolls)
        {
            var    game  = new Game();
            Action beats = () =>
            {
                foreach (var roll in rolls)
                {
                    game.Roll(roll);
                }
            };

            beats.ShouldNotThrow <InvalidOperationException>();
        }
Exemple #14
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        public void ThrowArgumentException(IEnumerable <int> rolls)
        {
            var    game  = new Game();
            Action beats = () =>
            {
                foreach (var roll in rolls)
                {
                    game.Roll(roll);
                }
            };

            beats.ShouldThrow <ArgumentException>();
        }
Exemple #15
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        public void ThrowInvalidOperationException_AfterNumberOfFramesMoreThen10()
        {
            var    rolls = new[] { 10, 10, 10, 10, 10, 10, 10, 10, 10, 4, 5, 10 };
            var    game  = new Game();
            Action beats = () =>
            {
                foreach (var roll in rolls)
                {
                    game.Roll(roll);
                }
            };

            beats.ShouldThrow <InvalidOperationException>();
        }
Exemple #16
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        static void Main()
        {
            int[] rolls = new int[] { 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 };
            var   g     = new Game();

            foreach (int pins in rolls)
            {
                g.Roll(pins);
            }
            g.Score();

            Console.WriteLine($"Final Score: {g.GameScore}");
            Console.ReadLine();
        }
Exemple #17
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 public void DobleRollTest()
 {
     game.Roll(4);
     game.Roll(4);
     game.GetScore().Should().Be(8);
 }
Exemple #18
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 public void FirstFrameScoreShouldBeGreaterThan10_WhenStrike()
 {
     game.Roll(10);
     game.Roll(5);
     game.Roll(5);
     game.Frames[0].Score.Should().Be(20);
 }
Exemple #19
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 public void ScoreOfOneRoll()
 {
     game.Roll(2);
     game.GetScore().Should().Be(2);
 }
Exemple #20
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        public void HaveScoreEqualToRollPins_AfterOneRoll()
        {
            game.Roll(7);

            game
            .GetScore()
            .Should().Be(7);
        }
Exemple #21
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 public void HaveCorrectScore_AfterAnyRoll()
 {
     game.Roll(4);
     game.GetScore().Should().Be(4);
 }
Exemple #22
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 public void HaveRightScore_AfterOneRoll()
 {
     game.Roll(5);
     game.GetScore().Should().Be(5);
 }
Exemple #23
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 private void Strike()
 {
     game.Roll(game.FramePinsAmount);
 }
Exemple #24
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        public void TestGame_ScoreIs133()
        {
            Game game = new Game();

            game.Roll(1);
            game.Roll(4);

            game.Roll(4);
            game.Roll(5);

            game.Roll(6);
            game.Roll(4);

            game.Roll(5);
            game.Roll(5);

            game.Roll(10);

            game.Roll(0);
            game.Roll(1);

            game.Roll(7);
            game.Roll(3);

            game.Roll(6);
            game.Roll(4);

            game.Roll(10);

            game.Roll(2);
            game.Roll(8);
            game.Roll(6);

            game.GetScore().Should().Be(133);
        }
Exemple #25
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 public void ScoreAdd_AfterRoll_EqualsKeglCount()
 {
     game.Roll(4);
     game.GetScore().Should().Be(4);
 }