public static StoryElement fromXML(XmlNode node, Game gameref)
        {
            StoryElement element = new StoryElement();

            element.pathSegments     = new List <CameraPathSegment>();
            element.audioElements    = new List <AudioElement>();
            element.beingControllers = new List <BeingController>();
            foreach (XmlNode subnode in node.ChildNodes)
            {
                if (subnode.Name.Equals("aveXTrigger"))
                {
                    element.aveXTrigger = int.Parse(subnode.FirstChild.Value);
                }
                else if (subnode.Name.Equals("startX"))
                {
                    element.startX = float.Parse(subnode.FirstChild.Value);
                }
                else if (subnode.Name.Equals("cutsceneLength"))
                {
                    element.cutsceneLength = int.Parse(subnode.FirstChild.Value);
                }
                else if (subnode.Name.Equals("pathSegments"))
                {
                    foreach (XmlNode pathSegment in subnode.ChildNodes)
                    {
                        element.pathSegments.Add(CameraPathSegment.fromXML(pathSegment));
                    }
                }
                else if (subnode.Name.Equals("audioElements"))
                {
                    foreach (XmlNode audioSegment in subnode.ChildNodes)
                    {
                        element.audioElements.Add(AudioElement.fromXML(audioSegment));
                    }
                }
                else if (subnode.Name.Equals("animations"))
                {
                    foreach (XmlElement anim in subnode.ChildNodes)
                    {
                        element.beingControllers.Add(BeingController.fromXML(anim, gameref));
                    }
                }
            }
            return(element);
        }
Exemple #2
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        public static BeingController fromXML(XmlElement element, Game gameref)
        {
            BeingController controller = new BeingController();

            controller.entranceMS          = int.Parse(element.GetAttribute("entranceMS"));
            controller.startDepth          = int.Parse(element.GetAttribute("startDepth"));
            controller.animationController = gameref.animationManager.getController(element.GetAttribute("animationName"));
            foreach (XmlElement locElement in element.GetElementsByTagName("startLocation"))
            {
                controller.startLocation = XMLUtil.fromXMLVector2(locElement);
            }
            foreach (XmlElement animationElement in element.GetElementsByTagName("timeAnimationStruct"))
            {
                controller.animations.Add(TimeAnimationStruct.fromXML(animationElement));
            }
            foreach (XmlElement actionElement in element.GetElementsByTagName("action"))
            {
                controller.actions.Add(ActionStruct.fromXML(actionElement));
            }
            return(controller);
        }