/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { Camera2 cam = new Camera2(); this.ballView = new BallView(GraphicsDevice, Content); this.ballSim = new BallSimulation(); base.Initialize(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Camera camera = new Camera(GraphicsDevice.Viewport); ballView = new BallView(ballSimulation, camera, GraphicsDevice, Content.Load<Texture2D>("ball")); }