private void OnMenuStatusChanged(MenuStatusChangedEvent e) { bool playing = true; if (e.isAdditionalVisible) { playing = false; } m_ShouldUpdate = playing; m_CurrentLevel.gameObject.SetActive(playing); }
private void OnMenuStatusChanged(MenuStatusChangedEvent e) { if (!e.isVisible) { ListenForTouchEvents(); } else { StopListeningForTouchEvents(); Hide(); } }