Exemple #1
0
 public void Clear()
 {
     balls    = new List <Ball> ();
     monsters = new List <Monster> ();
     fields   = new Field[Width, Height];
     for (int i = 0; i < Width; i++)
     {
         for (int j = 0; j < Height; j++)
         {
             fields [i, j] = new Field();
             if (i == 0 || j == 0 || i + 1 == Width || j + 1 == Height)
             {
                 fields [i, j].Full = true;
             }
             else
             {
                 fields [i, j].Full = false;
             }
             fields [i, j].X = i;
             fields [i, j].Y = j;
         }
     }
     Player           = new Player(0, 0);
     Player.BaseField = fields [0, 0];
     renderer.RefreshBackground(fields);
 }
Exemple #2
0
 public Board(int width, int height, int fieldSize, BoardRenderer renderer)
 {
     this.renderer = renderer;
     this.Width = width;
     this.Height = height;
     this.Clear ();
     this.FieldSize = fieldSize;
     renderer.RefreshBackground (fields);
 }
Exemple #3
0
 public Board(int width, int height, int fieldSize, BoardRenderer renderer)
 {
     this.renderer = renderer;
     this.Width    = width;
     this.Height   = height;
     this.Clear();
     this.FieldSize = fieldSize;
     renderer.RefreshBackground(fields);
 }