/// <summary>
 /// Finds the distance bewteen two points using traditional Euclidean distance.
 /// </summary>
 /// <remarks>
 /// Short and somewhat accurate.
 /// </remarks>
 ///
 /// <param name="point">First point</param>
 /// <param name="point2">Second point</param>
 /// <returns>Distance between</returns>
 public static double Euclidean(Point point, Point point2)
 {
     return(Distance.Euclidean(point.X, point.Y, point2.X, point2.Y));
 }
 /// <summary>
 /// Finds distance between two points using <see href="https://en.wikipedia.org/wiki/Taxicab_geometry">manhattan distance</see>.
 /// </summary>
 /// <remarks>
 /// Shortest and least accurate.
 /// </remarks>
 ///
 /// <param name="point">First point</param>
 /// <param name="point2">Second point</param>
 /// <returns>Distance between</returns>
 public static double Manhattan(Point point, Point point2)
 {
     return(Distance.Manhattan(point.X, point.Y, point2.X, point2.Y));
 }
 /// <summary>
 /// Finds the distance bewteen two tiles using traditional Euclidean distance.
 /// </summary>
 /// <remarks>
 /// Short and somewhat accurate.
 /// </remarks>
 ///
 /// <param name="tile">First tile</param>
 /// <param name="tile2">Second tile</param>
 /// <returns>Distance between</returns>
 public static double Euclidean(Tile tile, Tile tile2)
 {
     return(Distance.Euclidean(tile.GetTileX(), tile.GetTileY(), tile2.GetTileX(), tile2.GetTileY()));
 }
 /// <summary>
 /// Finds distance between two tiles using <see href="https://en.wikipedia.org/wiki/Taxicab_geometry">manhattan distance</see>.
 /// </summary>
 /// <remarks>
 /// Shortest and least accurate.
 /// </remarks>
 ///
 /// <param name="tile">First tile</param>
 /// <param name="tile2">Second tile</param>
 /// <returns>Distance between</returns>
 public static double Manhattan(Tile tile, Tile tile2)
 {
     return(Distance.Manhattan(tile.GetTileX(), tile.GetTileY(), tile2.GetTileX(), tile2.GetTileY()));
 }