private void Start()
        {
            _wearableControl = WearableControl.Instance;
            _audioControl    = AudioControl.Instance;
            _sfx             = GetComponent <TargetSFX>();
            _animator        = GetComponent <Animator>();
            _animator.SetBool("Destroy", false);
            _collected    = false;
            _targetLocked = false;

            PlaySpawnSting();
        }
Exemple #2
0
 private void Awake()
 {
     _wearableControl = WearableControl.Instance;
     _sfx             = GetComponent <TargetSFX>();
     _animator        = GetComponent <Animator>();
 }