public void Clone(ISWeapon weapon) { base.Clone(weapon); _durability = weapon.Durability; _maxDurability = weapon.MaxDurability; equipmentSlot = weapon.equipmentSlot; _prefab = weapon.Prefab; }
public void Clone( ISWeapon weapon) { base.Clone(weapon); _durability = weapon.Durability; _maxDurability = weapon.MaxDurability; equipmentSlot = weapon.equipmentSlot; _prefab = weapon.Prefab; }
public ISWeapon(ISWeapon weapon) { Clone(weapon); }
public ISWeapon(ISWeapon weapon) { Clone( weapon); }