Exemple #1
0
        /// <summary>
        ///     remove the menu, resize the window, remove border, and maximize
        /// </summary>
        public static void MakeWindowBorderless(ProcessDetails processDetails, Forms.MainWindow frmMain, IntPtr targetWindow, Rectangle targetFrame, Favorites.Favorite favDetails)
        {
            // Automatically match a window to favorite details, if that information is available.
            // Note: if one is not available, the default settings will be used as a new Favorite() object.

            // Automatically match this window to a process

            // Failsafe to prevent rapid switching, but also allow a few changes to the window handle (to be persistent)
            if (processDetails != null)
            {
                if (processDetails.MadeBorderless)
                {
                    if ((processDetails.MadeBorderlessAttempts > 3) || (!processDetails.WindowHasTargetableStyles))
                    {
                        return;
                    }
                }
            }

            // If no target frame was specified, assume the entire space on the primary screen
            if ((targetFrame.Width == 0) || (targetFrame.Height == 0))
            {
                targetFrame = Screen.FromHandle(targetWindow).Bounds;
            }

            // Get window styles
            WindowStyleFlags styleCurrentWindow_standard = Native.GetWindowLong(targetWindow, WindowLongIndex.Style);
            WindowStyleFlags styleCurrentWindow_extended = Native.GetWindowLong(targetWindow, WindowLongIndex.ExtendedStyle);

            // Compute new styles (XOR of the inverse of all the bits to filter)
            WindowStyleFlags styleNewWindow_standard =
                (
                    styleCurrentWindow_standard
                    & ~(
                        WindowStyleFlags.Caption // composite of Border and DialogFrame
                        //   | WindowStyleFlags.Border
                        //   | WindowStyleFlags.DialogFrame
                        | WindowStyleFlags.ThickFrame
                        | WindowStyleFlags.SystemMenu
                        | WindowStyleFlags.MaximizeBox // same as TabStop
                        | WindowStyleFlags.MinimizeBox // same as Group
                        )
                );

            WindowStyleFlags styleNewWindow_extended =
                (
                    styleCurrentWindow_extended
                    & ~(
                        WindowStyleFlags.ExtendedDlgModalFrame
                        | WindowStyleFlags.ExtendedComposited
                        | WindowStyleFlags.ExtendedWindowEdge
                        | WindowStyleFlags.ExtendedClientEdge
                        | WindowStyleFlags.ExtendedLayered
                        | WindowStyleFlags.ExtendedStaticEdge
                        | WindowStyleFlags.ExtendedToolWindow
                        | WindowStyleFlags.ExtendedAppWindow
                        )
                );

            // Should have process details by now
            if (processDetails != null)
            {
                // Save original details on this window so that we have a chance at undoing the process
                processDetails.OriginalStyleFlags_Standard = styleCurrentWindow_standard;
                processDetails.OriginalStyleFlags_Extended = styleCurrentWindow_extended;
                Native.RECT rect_temp = new Native.RECT();
                Native.GetWindowRect(processDetails.WindowHandle, out rect_temp);
                processDetails.OriginalLocation = new Rectangle(rect_temp.Left, rect_temp.Top, rect_temp.Right - rect_temp.Left, rect_temp.Bottom - rect_temp.Top);
            }

            // remove the menu and menuitems and force a redraw
            if (favDetails.RemoveMenus)
            {
                // unfortunately, menus can't be re-added easily so they aren't removed by default anymore
                IntPtr menuHandle = Native.GetMenu(targetWindow);
                if (menuHandle != IntPtr.Zero)
                {
                    int menuItemCount = Native.GetMenuItemCount(menuHandle);

                    for (int i = 0; i < menuItemCount; i++)
                    {
                        Native.RemoveMenu(menuHandle, 0, MenuFlags.ByPosition | MenuFlags.Remove);
                    }

                    Native.DrawMenuBar(targetWindow);
                }
            }

            // auto-hide the Windows taskbar (do this before resizing the window)
            if (favDetails.HideWindowsTaskbar)
            {
                Native.ShowWindow(frmMain.Handle, WindowShowStyle.ShowNoActivate);
                if (frmMain.WindowState == FormWindowState.Minimized)
                {
                    frmMain.WindowState = FormWindowState.Normal;
                }

                Manipulation.ToggleWindowsTaskbarVisibility(Tools.Boolstate.False);
            }

            // auto-hide the mouse cursor
            if (favDetails.HideMouseCursor)
            {
                Manipulation.ToggleMouseCursorVisibility(frmMain, Tools.Boolstate.False);
            }

            // update window styles
            Native.SetWindowLong(targetWindow, WindowLongIndex.Style, styleNewWindow_standard);
            Native.SetWindowLong(targetWindow, WindowLongIndex.ExtendedStyle, styleNewWindow_extended);

            // update window position
            if (favDetails.SizeMode != Favorites.Favorite.SizeModes.NoChange)
            {
                if ((favDetails.SizeMode == Favorites.Favorite.SizeModes.FullScreen) || (favDetails.PositionW == 0) || (favDetails.PositionH == 0))
                {
                    // Set the window size to the biggest possible, using bounding adjustments
                    Native.SetWindowPos
                    (
                        targetWindow,
                        0,
                        targetFrame.X + favDetails.OffsetL,
                        targetFrame.Y + favDetails.OffsetT,
                        targetFrame.Width - favDetails.OffsetL + favDetails.OffsetR,
                        targetFrame.Height - favDetails.OffsetT + favDetails.OffsetB,
                        SetWindowPosFlags.ShowWindow | SetWindowPosFlags.NoOwnerZOrder
                    );

                    // And auto-maximize
                    if (favDetails.ShouldMaximize)
                    {
                        Native.ShowWindow(targetWindow, WindowShowStyle.Maximize);
                    }
                }
                else
                {
                    // Set the window size to the exact position specified by the user
                    Native.SetWindowPos
                    (
                        targetWindow,
                        0,
                        favDetails.PositionX,
                        favDetails.PositionY,
                        favDetails.PositionW,
                        favDetails.PositionH,
                        SetWindowPosFlags.ShowWindow | SetWindowPosFlags.NoOwnerZOrder
                    );
                }
            }

            // Set topmost
            if (favDetails.TopMost)
            {
                Native.SetWindowPos
                (
                    targetWindow,
                    Native.HWND_TOPMOST,
                    0,
                    0,
                    0,
                    0,
                    SetWindowPosFlags.ShowWindow | SetWindowPosFlags.NoMove | SetWindowPosFlags.NoSize
                );
            }

            // Make a note that we attempted to make the window borderless
            if (processDetails != null)
            {
                processDetails.MadeBorderless = true;
                processDetails.MadeBorderlessAttempts++;
            }
            return;
        }
Exemple #2
0
        public static void ToggleWindowsTaskbarVisibility(Tools.Boolstate forced = Tools.Boolstate.Indeterminate)
        {
            try
            {
                IntPtr hTaskBar = Native.FindWindow("Shell_TrayWnd", null);

                if ((hTaskBar.ToInt32() == Native.INVALID_HANDLE_VALUE) || (hTaskBar == IntPtr.Zero))
                {
                    return;
                }

                bool TaskBarIsCurrentlyVisible       = Native.IsWindowVisible(hTaskBar);
                bool WantToMakeWindowsTaskbarVisible = (forced == Tools.Boolstate.True) ? true : (forced == Tools.Boolstate.False) ? false : !TaskBarIsCurrentlyVisible;

                // For forced modes, if the taskbar is already visible and we're requesting to show it, then do nothing
                if (WantToMakeWindowsTaskbarVisible && TaskBarIsCurrentlyVisible)
                {
                    return;
                }

                // For forced modes, if the taskbar is already hidden and we're requesting to hide it, then do nothing
                if (!WantToMakeWindowsTaskbarVisible && !TaskBarIsCurrentlyVisible)
                {
                    return;
                }

                // If we're hiding the taskbar, let's take some notes on the original screen desktop work areas
                if (!WantToMakeWindowsTaskbarVisible)
                {
                    foreach (Screen screen in Screen.AllScreens)
                    {
                        OriginalScreenInfo osi = new OriginalScreenInfo();
                        osi.screen          = screen;
                        osi.workarea        = new Native.RECT();
                        osi.workarea.Left   = screen.WorkingArea.Left;
                        osi.workarea.Top    = screen.WorkingArea.Top;
                        osi.workarea.Right  = screen.WorkingArea.Right;
                        osi.workarea.Bottom = screen.WorkingArea.Bottom;
                        Manipulation.OriginalScreens.Add(osi);
                    }
                }

                // Show or hide the Windows taskbar
                Native.ShowWindow(hTaskBar, (WantToMakeWindowsTaskbarVisible) ? WindowShowStyle.ShowNoActivate : WindowShowStyle.Hide);

                // Keep track of the taskbar state so we don't let the user accidentally close Borderless Gaming
                Manipulation.WindowsTaskbarIsHidden = !WantToMakeWindowsTaskbarVisible;

                if (WantToMakeWindowsTaskbarVisible)
                {
                    // If we're showing the taskbar, let's restore the original screen desktop work areas...
                    foreach (OriginalScreenInfo osi in Manipulation.OriginalScreens)
                    {
                        Native.SystemParametersInfo(SPI.SPI_SETWORKAREA, 0, ref osi.workarea, SPIF.SPIF_SENDCHANGE);
                    }

                    // ...and then forget them (we don't need them anymore)
                    Manipulation.OriginalScreens.Clear();

                    // And we need to redraw the system tray in case tray icons from other applications did something while the
                    // taskbar was hidden.  Simulating mouse movement over the system tray seems to be the best way to get this
                    // done.
                    Manipulation.RedrawWindowsSystemTrayArea();
                }
                else
                {
                    // If we're hiding the taskbar, let's set the screen desktop work area over the entire screen so that
                    // maximizing windows works as expected.
                    foreach (OriginalScreenInfo osi in Manipulation.OriginalScreens)
                    {
                        Native.RECT rect = new Native.RECT();
                        rect.Left   = osi.screen.Bounds.Left;
                        rect.Top    = osi.screen.Bounds.Top;
                        rect.Right  = osi.screen.Bounds.Right;
                        rect.Bottom = osi.screen.Bounds.Bottom;
                        Native.SystemParametersInfo(SPI.SPI_SETWORKAREA, 0, ref rect, SPIF.SPIF_SENDCHANGE);

                        // Note: WinAPI SystemParametersInfo() will automatically determine which screen by the rectangle we pass in.
                        //       (it's not possible to specify which screen we're referring to directly)
                    }
                }
            }
            catch { }
        }