}                                                   //seems to be 1, at least when pressing a button.

        /// <inheritdoc />
        public Sub60PlayerChangedObjectStateCommand([NotNull] MapObjectIdentifier objectIdentifier, short unk2, byte unk3, bool isActive)
            : this()
        {
            ObjectIdentifier    = objectIdentifier ?? throw new ArgumentNullException(nameof(objectIdentifier));
            ObjectInteractionId = unk2;
            Unk3          = unk3;
            this.isActive = isActive;
        }
        /// <inheritdoc />
        public Sub60ObjectDamageRecievedCommand(MapObjectIdentifier objectIdentifier, ushort totalDamageTaken, byte[] flags)
            : this()
        {
            ObjectIdentifier  = objectIdentifier;
            ObjectIdentifier2 = objectIdentifier.Identifier;             //TODO: We are actually sending extra things we shouldn't here, we may need to change it
            TotalDamageTaken  = totalDamageTaken;

            //TODO: Legacy reason, replace this with flag enums in cto
            UnknownFlag1 = flags[0];
            UnknownFlag2 = (DamageFlag2)flags[1];
            UnknownFlag3 = (DamageFlag3)flags[2];
            UnknownFlag4 = flags[3];
        }
Exemple #3
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 /// <inheritdoc />
 public AttackHitResult([NotNull] MapObjectIdentifier objectIdentifier)
     : this()
 {
     ObjectIdentifier = objectIdentifier ?? throw new ArgumentNullException(nameof(objectIdentifier));
 }
 /// <inheritdoc />
 public Sub60ClientBoxHitEventCommand(MapObjectIdentifier objectIdentifier)
     : this()
 {
     ObjectIdentifier = objectIdentifier;
     Identifier2_unk2 = objectIdentifier.ObjectIndex;             //don't include object type for some reason
 }
Exemple #5
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 /// <inheritdoc />
 public Sub60CreatureDeathEventCommand([NotNull] MapObjectIdentifier objectIdentifier)
     : this()
 {
     ObjectIdentifier = objectIdentifier ?? throw new ArgumentNullException(nameof(objectIdentifier));
 }