Exemple #1
0
        private void Handle_InitializeFactions(WoWReader wr)
        {
            UInt32 count = wr.ReadUInt32();     // always 64

            ReputationItem[] reputationList = new ReputationItem[count];

            for (int i = 0; i < count; i++)
            {
                reputationList[i].flag     = wr.ReadByte();
                reputationList[i].standing = wr.ReadUInt32();
            }

            BoogieCore.Player.setReputation(reputationList);
        }
        private void Handle_InitializeFactions(WoWReader wr)
        {
            UInt32 count = wr.ReadUInt32();     // always 64

            ReputationItem[] reputationList = new ReputationItem[count];

            for (int i = 0; i < count; i++)
            {
                reputationList[i].flag = wr.ReadByte();
                reputationList[i].standing = wr.ReadUInt32();
            }

            BoogieCore.Player.setReputation(reputationList);
        }
Exemple #3
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 public Reputation(ReputationItem[] rl)
 {
     reputationList = rl;
 }
Exemple #4
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 // Create new Reputation Object, initialized by the list recieved from the WorldServer
 public void setReputation(ReputationItem[] rl)
 {
     reputation = new Reputation(rl);
 }