/// <summary> /// Changes the user interface frame. /// </summary> /// <param name="uf">Uf.</param> /// <param name="texture">Texture.</param> /// <param name="mat">Mat.</param> public void ChangeUIFrame(UIFrame uf, Texture texture, Material mat = null) { if (!uf || !texture) { return; } //new textureframe TextureFrame frame = new TextureFrame(); frame.atlasTextureSize = new Vector2(texture.width, texture.height); frame.uiMaterial = mat == null ? uf.material : mat; frame.rect.x = 0f; frame.rect.y = 0f; frame.rect.width = texture.width; frame.rect.height = texture.height; frame.frameSize = new Rect(0, 0, texture.width, texture.height); frame.isRotated = false; frame.rect = uf.frame.frameSize; if (!uf.isCreatedMesh) { uf.CreateQuad(); } uf.frame = frame; if (mat) { uf.material = mat; } //change texture uf.texture = texture; }
static void ShowUIFrame(TextureFrame frame, SpineData.SkinAttachment attachmentData, Transform slot, Transform skinParent, SpineArmatureEditor armatureEditor, SpineData.SlotData slotData) { GameObject go = new GameObject(); UIFrame newFrame = go.AddComponent <UIFrame>(); newFrame.raycastTarget = false; newFrame.GetComponent <Graphic>().raycastTarget = false; newFrame.CreateQuad(); newFrame.frame = frame; newFrame.name = attachmentData.textureName; newFrame.transform.SetParent(skinParent); Vector3 localPos = Vector3.zero; localPos.x = attachmentData.x; localPos.y = attachmentData.y; go.transform.localPosition = localPos; Vector3 localSc = Vector3.one; localSc.x = attachmentData.scaleX; localSc.y = attachmentData.scaleY; if (newFrame.frame.isRotated) { if (attachmentData.width > 0) { localSc.x *= attachmentData.width / frame.rect.height; } if (attachmentData.height > 0) { localSc.y *= attachmentData.height / frame.rect.width; } } else { if (attachmentData.width > 0) { localSc.x *= attachmentData.width / frame.rect.width; } if (attachmentData.height > 0) { localSc.y *= attachmentData.height / frame.rect.height; } } newFrame.transform.localScale = localSc; newFrame.color = attachmentData.color; newFrame.transform.localRotation = Quaternion.Euler(0, 0, attachmentData.rotation); if (armatureEditor.genImgCollider) { BoxCollider2D collider = newFrame.gameObject.AddComponent <BoxCollider2D>(); if (newFrame.frame.isRotated) { collider.size = new Vector2(newFrame.frame.rect.size.y, newFrame.frame.rect.size.x) * armatureEditor.unit; Vector2 center = new Vector2( -newFrame.frame.frameSize.width / 2 - newFrame.frame.frameSize.x + newFrame.frame.rect.width / 2, newFrame.frame.frameSize.height / 2 + newFrame.frame.frameSize.y - newFrame.frame.rect.height / 2); collider.offset = center * armatureEditor.unit; } else { collider.size = newFrame.frame.rect.size * armatureEditor.unit; Vector2 center = new Vector2( -newFrame.frame.frameSize.width / 2 - newFrame.frame.frameSize.x + newFrame.frame.rect.width / 2, newFrame.frame.frameSize.height / 2 + newFrame.frame.frameSize.y - newFrame.frame.rect.height / 2); collider.offset = center * armatureEditor.unit; } } newFrame.UpdateAll(); }