public void OnClientDisconnected(Server server, NetConnection connection) { MultiplayerLobbyScreen lobbyScreen = FindLobbyScreen(); lobbyScreen.RemoveClient(connection); }
public void OnDiscoveryResponse(Server server, NetOutgoingMessage msg) { Debug.Assert(serverInfo != null); WriteServerInfo(msg, serverInfo); }
public void OnClientConnected(Server server, String name, NetConnection connection) { MultiplayerLobbyScreen lobbyScreen = FindLobbyScreen(); lobbyScreen.AddClient(name, connection); }