public void SetBomb(Bomb bomb)
        {
            AddCell(bomb);

            FieldCellSlot slot = GetSlot(bomb);
            PowerupCell powerup = slot.GetPowerup();
            if (powerup != null)
            {
                powerup.RemoveFromField();
            }
            else
            {
                FlameCell flame = slot.GetFlame();
                if (flame != null)
                {
                    bomb.Blow();
                }
            }
        }