Exemple #1
0
        public RequestedActions Update(CharacterScript character)
        {
            RequestedActions actions = new RequestedActions();

            if (Input.GetKeyDown(KeyCode.Keypad5))
            {
                actions.Move = new Vector2Int(0, 1);
            }
            else if (Input.GetKeyDown(KeyCode.Keypad2))
            {
                actions.Move = new Vector2Int(0, -1);
            }
            else if (Input.GetKeyDown(KeyCode.Keypad1))
            {
                actions.Move = new Vector2Int(-1, 0);
            }
            else if (Input.GetKeyDown(KeyCode.Keypad3))
            {
                actions.Move = new Vector2Int(1, 0);
            }

            actions.DropBomb = Input.GetKeyDown(KeyCode.Keypad0);

            return(actions);
        }
Exemple #2
0
        public RequestedActions Update(CharacterScript character)
        {
            _delay += Time.deltaTime;

            RequestedActions actions = new RequestedActions();

            if (_delay <= 0.3f)
            {
                return(actions);
            }

            _delay = 0;

            Vector2Int[] possibleDirections =
            {
                new Vector2Int(1,  0),
                new Vector2Int(-1, 0),
                new Vector2Int(0,  1),
                new Vector2Int(0, -1)
            };

            List <Vector2Int> validDirections = new List <Vector2Int>();

            foreach (Vector2Int direction in possibleDirections)
            {
                Vector2Int pos = character.Position + direction;
                if (GameManagerScript.Instance.Map.CanMoveCharacterToPos(pos.x, pos.y))
                {
                    validDirections.Add(direction);
                }
            }

            int randomValue = _random.Next(validDirections.Count + (character.Bomb.IsReady ? 1 : 0));

            if (randomValue < validDirections.Count)
            {
                actions.Move     = validDirections[_random.Next(validDirections.Count)];
                actions.DropBomb = false;
            }
            else
            {
                actions.Move     = Vector2Int.zero;
                actions.DropBomb = true;
            }

            return(actions);
        }