Exemple #1
0
        public void newGame(int NumOfPlayers, List <Player> players)
        {
            name  = new List <char>();
            scene = new Scene();
            scene.GenerateMap();
            keys = new List <Keys>();
            StartGameTimer.Start();
            flashTimer             = false;
            playersLocal           = new List <Player>();
            isNewHighScore         = false;
            isGameOver             = false;
            gbHighScore.Visible    = false;
            gbHighScore.Enabled    = false;
            ifGameStarted          = false;
            positionOfText         = 0;
            enteredKeyAfterEndGame = false;

            BomberMan b1 = new BomberMan(players[0].Name, startingPoints[0], Keys.Up, Keys.Down, Keys.Left, Keys.Right, Keys.Space, BomberMan.CHARACTER.Blue);

            b1.Key = startingPoints[0];

            BomberMan b2 = new BomberMan(players[1].Name, startingPoints[1], Keys.W, Keys.S, Keys.A, Keys.D, Keys.E, BomberMan.CHARACTER.Yellow);

            b2.Key = startingPoints[1];
            BomberMan b3 = null;

            if (NumOfPlayers == 3)
            {
                b3     = new BomberMan(players[2].Name, startingPoints[2], Keys.NumPad8, Keys.NumPad5, Keys.NumPad4, Keys.NumPad6, Keys.NumPad0, BomberMan.CHARACTER.Red);
                b3.Key = startingPoints[2];
            }
            scene.AddPlayer(b1);
            scene.AddPlayer(b2);
            if (NumOfPlayers == 3)
            {
                scene.AddPlayer(b3);
            }

            Invalidate();
        }
Exemple #2
0
        /// <summary>
        /// Explodes the bomb
        /// </summary>
        public void ExplodeBomb(Bomb bomb, BomberMan man)
        {
            Point left, right, up, down;
            bool  LeftPass, RightPass, UpPass, DownPass;

            DownPass = LeftPass = RightPass = UpPass = true;
            left     = right = up = down = bomb.Coordinates;
            for (int i = 1; i <= bomb.ExplodesionRadius; i++)
            {
                if (i == 1)
                {
                    Map.Tiles[bomb.Coordinates].DestroyBlock();
                    man.Kill(BomberMen, Map.Tiles[bomb.Coordinates]);
                    Map.Tiles[left].WhoPlaced.Bombs.Remove(bomb.Coordinates);
                    Map.placedBombs.Remove(bomb.Coordinates);
                }
                if (LeftPass)
                {
                    left     = new Point(bomb.Coordinates.X - 50 * i, bomb.Coordinates.Y);
                    LeftPass = explode(left, man);
                }

                if (RightPass)
                {
                    right     = new Point(bomb.Coordinates.X + 50 * i, bomb.Coordinates.Y);
                    RightPass = explode(right, man);
                }
                if (UpPass)
                {
                    up     = new Point(bomb.Coordinates.X, bomb.Coordinates.Y + 50 * i);
                    UpPass = explode(up, man);
                }
                if (DownPass)
                {
                    down     = new Point(bomb.Coordinates.X, bomb.Coordinates.Y - 50 * i);
                    DownPass = explode(down, man);
                }
            }
        }
Exemple #3
0
 /// <summary>
 /// Adds the player to the Scene
 /// </summary>
 public void AddPlayer(BomberMan bomberMan)
 {
     BomberMen.Add(bomberMan);
 }
Exemple #4
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            P1Sheet = Content.Load<Texture2D>(@"P1");
            P2Sheet = Content.Load<Texture2D>(@"P2");
            map = Content.Load<Map>("Map1");
            map.LoadTileSheets(xnaDisplayDevice);
            // TODO: use this.Content to load your game content here

            bomberman1 = new BomberMan(Keys.Up, Keys.Down, Keys.Left, Keys.Right, new Vector2(32, 32), P1Sheet, new Rectangle(0, 0, 32, 32), Vector2.Zero, map.Layers[0]);
            bomberman2 = new BomberMan(Keys.W, Keys.S, Keys.A, Keys.D, new Vector2(22 * 32, 23 * 32), P2Sheet, new Rectangle(0, 0, 32, 32), Vector2.Zero, map.Layers[0]);

            bomberman1.Tagged = true;
        }
Exemple #5
0
 /// <summary>
 /// Increase the bombs that the player can carry
 /// </summary>
 public override void PowerUp(BomberMan b)
 {
     b.IncreaseBombs();
 }
Exemple #6
0
 /// <summary>
 /// Increase the speed of the player
 /// </summary>
 public override void PowerUp(BomberMan b)
 {
     b.IncreaseVelocity();
 }
 /// <summary>
 /// Increase the radius of the bomb
 /// </summary>
 public override void PowerUp(BomberMan b)
 {
     b.IncreaseExplosionRadius();
 }
Exemple #8
0
 public abstract void PowerUp(BomberMan b);