public override bool HandleEvent(Event evt) { if (evt.code == Event.KEY) { KeyEvent keyEvent = (KeyEvent)evt; if (keyEvent.IsKeyPressed(KeyCode.Up)) { return true; } } return base.HandleEvent(evt); }
public override bool HandleEvent(Event evt) { if (evt.code == Event.KEY) { KeyEvent keyEvent = evt as KeyEvent; if (keyEvent.arg.key == KeyCode.Escape) { if (keyEvent.state == KeyState.Pressed) { Hide(); } return true; } } return base.HandleEvent(evt); }
public override bool HandleEvent(Event evt) { if (evt.code == Event.KEY) { KeyEvent keyEvent = evt as KeyEvent; if (keyEvent.arg.key == KeyCode.Left) { if (keyEvent.state == KeyState.Pressed) TrySwitchPrev(); return true; } if (keyEvent.arg.key == KeyCode.Right) { if (keyEvent.state == KeyState.Pressed) TrySwitchNext(); return true; } } return base.HandleEvent(evt); }
public override bool HandleEvent(Event evt) { if (evt.code == Event.KEY) { KeyEvent keyEvent = evt as KeyEvent; if (keyEvent.arg.key == KeyCode.Enter) { if (keyEvent.state == KeyState.Pressed) { OnPress(); return true; } if (keyEvent.state == KeyState.Released) { OnRelease(); return true; } } } return base.HandleEvent(evt); }
public override bool HandleEvent(Event evt) { if (evt.code == Event.KEY) { KeyEvent keyEvent = evt as KeyEvent; switch (keyEvent.state) { case KeyState.Pressed: { if (OnKeyPressed(ref keyEvent.arg)) return true; break; } case KeyState.Repeated: { if (OnKeyRepeat(ref keyEvent.arg)) return true; break; } case KeyState.Released: { if (OnKeyReleased(ref keyEvent.arg)) return true; break; } } } return base.HandleEvent(evt); }
////////////////////////////////////////////////////////////////////////////// #region Event handler public override bool HandleEvent(Event evt) { if (m_console.IsVisible && m_console.HandleEvent(evt)) { return true; } return m_currentController.HandleEvent(evt); }
public override bool HandleEvent(Event evt) { if (eventHandlers.HandleEvent(evt)) { return true; } if (evt.code == Event.KEY) { if (mFocusedView != null) { if (mFocusedView.HandleEvent(evt)) return true; } KeyEvent keyEvent = evt as KeyEvent; if (keyEvent.state == KeyState.Pressed) { if (keyEvent.IsKeyPressed(KeyCode.Escape) || keyEvent.IsKeyPressed(KeyCode.GP_B) || keyEvent.IsKeyPressed(KeyCode.GP_Back)) { if (OnCancelPressed(keyEvent.arg)) { return true; } } if (keyEvent.IsKeyPressed(KeyCode.Enter) || keyEvent.IsKeyPressed(KeyCode.GP_A) || keyEvent.IsKeyPressed(KeyCode.GP_Start)) { if (OnConfirmPressed(keyEvent.arg)) { return true; } } } switch (keyEvent.state) { case KeyState.Pressed: case KeyState.Repeated: return TryMoveFocus(keyEvent.arg.key); } } return base.HandleEvent(evt); }
public override bool HandleEvent(Event evt) { return currentScreen.HandleEvent(evt); }
public virtual bool HandleEvent(Event evt) { return false; }
public override bool HandleEvent(Event evt) { return screenManager.HandleEvent(evt); }