private void Timer1_Tick(object sender, EventArgs e) { ///colision right = B.Testr(player, right); left = B.Testl(player, left); up = B.Testt(player, up); down = B.Testb(player, down); ///moving if (right == true) { player.Left += 3; } if (left == true) { player.Left -= 3; } if (up == true) { player.Top -= 3; } if (down == true) { player.Top += 3; } }
private void Timer1_Tick(object sender, EventArgs e) { if (right == true && index == 1) { player.Image = Properties.Resources.PlayerR; } if (left == true && index == 1) { player.Image = Properties.Resources.PlayerL; } if (up == true && index == 1) { player.Image = Properties.Resources.PlayerU; } if (down == true && index == 1) { player.Image = Properties.Resources.PlayerD; } if (down == false && up == false && left == false && right == false && index == 0) { player.Image = Properties.Resources.PlayerS; } ///colision plansza right = B.Testr(player, right); left = B.Testl(player, left); up = B.Testt(player, up); down = B.Testb(player, down); ///moving if (right == true) { player.Left += 3; } if (left == true) { player.Left -= 3; } if (up == true) { player.Top -= 3; } if (down == true) { player.Top += 3; } }