Exemple #1
0
 /// <summary>
 /// Constructs a controller with a window and a game. Draw
 /// the GUI based on the data gathered and received. Also,
 /// registers an event handler that performs necessary tasks
 /// once the user has done viewing results (Close window and
 /// open Matchmaking form for a new game).
 /// </summary>
 public ResultsController(IResultsForm window, BoggleGame game)
 {
     this.window = window;
     this.game   = game;
     window.DoneViewingResults += HandleCloseResults;
     DrawUI();
 }
Exemple #2
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        /// <summary>
        /// Is called every second while the game is active and
        /// refreshes the UI.
        /// </summary>
        public void HandleRefreshGameEvent()
        {
            dynamic response = game.RefreshGame();

            game = new BoggleGame(response, homePlayerName);
            UpdateUI();
        }
Exemple #3
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        /// <summary>
        /// It handles the request by the user to create a new game. If the game was
        /// created, waits for the other player to join. Once joined, terminates the
        /// Matchmaking process and begins the Boggle game.
        /// </summary>
        ///
        /// <param name="serverName">Name of the server</param>
        /// <param name="userName">The player name</param>
        /// <param name="timeLimit">Requested time limit for the game</param>
        private void HandleGameRequest(string serverName, string userName, int timeLimit)
        {
            HandleStatusUpdate("Starting matchmaking...");
            // Create a new Matchmaker and allow it to send back updates along the way
            api = new BoggleApi(serverName, userName, timeLimit);
            api.StatusUpdate += HandleStatusUpdate;

            // Initiate the game request
            int statusCode = api.CreateRequest();

            // If the game was "Created", wait for the other player to join. Once the
            // game is "Accepted", terminate the currently active Matchmaking window and
            // begin the boggle game.
            if ((api.HasCreatedGame && statusCode == 201 && !api.cancel) ||
                (api.HasCreatedGame && statusCode == 202 && !api.cancel))
            {
                dynamic game = api.GetGameRequest();
                if (statusCode == 202 || game.GameState == "pending")
                {
                    // Keep refreshing the game waiting for another player to join
                    while (!api.cancel && game.GameState != "active")
                    {
                        game = api.GetGameRequest();
                    }
                }
                // Don't open the game if we are to cancel.
                if (!api.cancel)
                {
                    BoggleGame newGame = new BoggleGame(game, api.UserName);
                    window.DoClose(newGame);
                }
            }
        }
Exemple #4
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 /// <summary>
 /// Hides this form, resets its components and opens a new
 /// Boggle game window. Thread Safe.
 /// </summary>
 /// <param name="game">Contains the state of the current game</param>
 public void DoClose(BoggleGame game)
 {
     Invoke((Action)(() =>
     {
         BoggleForm gui = new BoggleForm();
         BoggleController gameController = new BoggleController(gui, game);
         gui.Present();
         Hide();
         ResetUI();
     }));
 }
Exemple #5
0
        /// <summary>
        /// Closes this form.
        /// </summary>
        public void FinishGame(BoggleGame game)
        {
            ResultsForm       gui = new ResultsForm();
            ResultsController resultsController = new ResultsController(gui, game);

            Invoke((Action)(() =>
            {
                Hide();
                gui.Present();
            }));
        }
Exemple #6
0
 /// <summary>
 /// Constructs a game with a form and a game
 /// </summary>
 /// <param name="window">The interface for the boggle game</param>
 /// <param name="game">The game which corresponds to the GUI</param>
 public BoggleController(IBoggleForm window, BoggleGame game)
 {
     this.window = window;
     this.window.PlayWordEvent       += HandlePlayWordEvent;
     this.window.OpenMatchMakerEvent += HandleOpenMatchmakerEvent;
     this.window.ShowResultsEvent    += HandleResults;
     this.window.RefreshGameEvent    += HandleRefreshGameEvent;
     this.game      = game;
     homePlayerName = game.HomePlayer.Nickname;
     // Initialize the UI.
     UpdateUI();
 }