public GameStatus GetGameStatus(int gameID, string brief)
        {
            // Checks if gameID is valid
            if (!games.ContainsKey(gameID))
            {
                SetStatus(Forbidden);
                return(null);
            }
            // else return status and update game
            else
            {
                Game       thisGame = games[gameID];
                GameStatus status   = new GameStatus();

                // if game is pending
                if (thisGame.GameState == "pending")
                {
                    SetStatus(OK);
                    return(new GameStatus()
                    {
                        GameState = "pending"
                    });
                }
                // if game is active or completed and "Brief=yes" was a parameter
                if ((thisGame.GameState == "active" || thisGame.GameState == "complete") && brief == "yes")
                {
                    status = new GameStatus()
                    {
                        GameState = thisGame.GameState,
                        TimeLeft  = thisGame.TimeLeft,
                        Player1   = new Player()
                        {
                            Score = thisGame.Player1Score
                        },
                        Player2 = new Player()
                        {
                            Score = thisGame.Player2Score
                        }
                    };
                }
                // if game is active and "Brief=yes" was not a parameter
                else if (thisGame.GameState == "active" && brief != "yes")
                {
                    status = new GameStatus()
                    {
                        GameState = thisGame.GameState,
                        Board     = thisGame.GameBoard,
                        TimeLimit = thisGame.TimeLimit,
                        TimeLeft  = thisGame.TimeLeft,
                        Player1   = new Player()
                        {
                            Nickname = users[thisGame.Player1Token].Nickname,
                            Score    = thisGame.Player1Score
                        },
                        Player2 = new Player()
                        {
                            Nickname = users[thisGame.Player2Token].Nickname,
                            Score    = thisGame.Player2Score
                        }
                    };
                }
                // if game is complete and user did not specify brief
                else if (thisGame.GameState == "completed" && brief != "yes")
                {
                    var Player1Scores = new HashSet <WordScore>();
                    foreach (KeyValuePair <string, int> kv in thisGame.Player1WordScores)
                    {
                        Player1Scores.Add(new WordScore()
                        {
                            Word = kv.Key, Score = kv.Value
                        });
                    }

                    var Player2Scores = new HashSet <WordScore>();
                    foreach (KeyValuePair <string, int> kv in thisGame.Player2WordScores)
                    {
                        Player2Scores.Add(new WordScore()
                        {
                            Word = kv.Key, Score = kv.Value
                        });
                    }

                    status = new GameStatus()
                    {
                        GameState = thisGame.GameState,
                        Board     = thisGame.GameBoard,
                        TimeLimit = thisGame.TimeLimit,
                        TimeLeft  = thisGame.TimeLeft,
                        Player1   = new Player()
                        {
                            Nickname    = users[thisGame.Player1Token].Nickname,
                            Score       = thisGame.Player1Score,
                            WordsPlayed = Player1Scores
                        },
                        Player2 = new Player()
                        {
                            Nickname    = users[thisGame.Player2Token].Nickname,
                            Score       = thisGame.Player2Score,
                            WordsPlayed = Player2Scores
                        }
                    };
                }

                // update game
                games[gameID].TimeLeft -= (DateTime.Now - thisGame.StartTime).Seconds;

                if (games[gameID].TimeLeft <= 0)
                {
                    games[gameID].GameState = "complete";
                    games[gameID].TimeLeft  = 0;
                }

                SetStatus(OK);
                return(status);
            }
        }
Exemple #2
0
        /// <summary>
        /// Processes content as it is received
        /// </summary>
        private void ContentReceived(string s, Exception e, object payload)
        {
            string httpstatus;

            Console.WriteLine("s: " + s);
            Console.WriteLine("payload: " + ((string[])payload)[0]);
            Console.WriteLine("payload: " + ((string[])payload)[1]);
            if (s != null)
            {
                //where to store a serialized object for beginsend
                string result = "";

                ����������������                                         //string representing the request type
                ����������������string request = ((string[])payload)[0]; //(will this throw a null exception??)

                ����������������                                         //string containing the url
                ����������������string url = ((string[])payload)[1];     //(will this throw a null exception??)

                ����������������                                         //switch statement based upon result of request to server passed through "payload" param (ie request)
                ����������������switch(request)
                {
                case "createuser":
                    //deserialize json parameters in s to pass to appropriate method in BS
                    UserInfo userinfo = JsonConvert.DeserializeObject <UserInfo>(s);

                    //Check that object has required fields else bad request
                    //TODO

                    ������������������������//store the return object of the method
                        ������������������������userinfo = boggleservice.CreateUser(userinfo);

                    httpstatus = userinfo.HttpStatus;

                    //remove httpstatus
                    userinfo.HttpStatus = null;

                    ������������������������//serialize the return object
                        ������������������������result = JsonConvert.SerializeObject(userinfo, new JsonSerializerSettings {
                        NullValueHandling = NullValueHandling.Ignore
                    });

                    Console.WriteLine(result);
                    ������������������������//get the http status?�����������������������
                        ������������������������break;

                case "joingame":
                    ������������������������//deserialize json parameters in s to pass to appropriate method in BS
                        ������������������������userinfo = JsonConvert.DeserializeObject <UserInfo>(s);

                    //Check that object has required fields else bad request
                    //TODO

                    //store the return object of the method
                    userinfo   = boggleservice.JoinGame(userinfo);
                    httpstatus = userinfo.HttpStatus;
                    //remove httpstatus
                    userinfo.HttpStatus = null;
                    ������������������������//serialize the return object
                        ������������������������result = JsonConvert.SerializeObject(userinfo, new JsonSerializerSettings {
                        NullValueHandling = NullValueHandling.Ignore
                    });

                    Console.WriteLine(result);
                    //get the http status?�����������������������
                    ������������������������break;

                case "cancelgame":
                    ������������������������//deserialize json parameters in s to pass to appropriate method in BS
                        ������������������������userinfo = JsonConvert.DeserializeObject <UserInfo>(s);

                    //Check that object has required fields else bad request
                    //TODO

                    //store the return object of the method
                    userinfo   = boggleservice.CancelJoinRequest(userinfo);
                    httpstatus = userinfo.HttpStatus;
                    //remove httpstatus
                    userinfo.HttpStatus = null;
                    ������������������������//serialize the return object
                        ������������������������result = JsonConvert.SerializeObject(userinfo, new JsonSerializerSettings {
                        NullValueHandling = NullValueHandling.Ignore
                    });
                    ������������������������//get the http status?�����������������������
                        ������������������������break;

                case "playword":
                    ������������������������//deserialize json parameters in s to pass to appropriate method in BS
                        ������������������������userinfo = JsonConvert.DeserializeObject <UserInfo>(s);

                    //Check that object has required fields else bad request
                    //TODO

                    //extract gameid from URL
                    string gameid = ((string[])payload)[2];

                    //store the return object of the method
                    userinfo   = boggleservice.PlayWord(gameid, userinfo);
                    httpstatus = userinfo.HttpStatus;
                    //remove httpstatus
                    userinfo.HttpStatus = null;

                    //serialize the return object
                    result = JsonConvert.SerializeObject(userinfo, new JsonSerializerSettings {
                        NullValueHandling = NullValueHandling.Ignore
                    });
                    ������������������������//get the http status?�����������������������
                        ������������������������break;

                case "gamestatus":
                    ������������������������//extract data from the url
                    ������������������������string brief = "";

                    if (url.Contains("yes"))
                    {
                        brief = "yes";
                    }

                    //save gameid
                    gameid = ((string[])payload)[2];

                    ������������������������//serialize the return object
                    ������������������������GameStatus gamestatus = boggleservice.GameStatus(gameid, brief);

                    httpstatus = gamestatus.HttpStatus;
                    //remove httpstatus
                    gamestatus.HttpStatus = null;

                    result = JsonConvert.SerializeObject(gamestatus, new JsonSerializerSettings {
                        NullValueHandling = NullValueHandling.Ignore
                    });
                    ������������������������//get the http status?
                        ������������������������break;

                default:
                    httpstatus = "400 Bad Request";
                    break;
                }

                Console.WriteLine(httpstatus);
                ss.BeginSend("HTTP/1.1 " + httpstatus + "\r\n", Ignore, null);
                ss.BeginSend("Content-Type: application/json\r\n", Ignore, null);
                ss.BeginSend("Content-Length: " + result.Length + "\r\n", Ignore, null);
                ss.BeginSend("\r\n", Ignore, null);
                ss.BeginSend(result, (ex, py) => { ss.Shutdown(); }, null);
            }
        }