Exemple #1
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 private static void CheckRaceResultsForFun(List <Boat> boatsForRace, RaceCourse boatRaceCourse, int boatToWin, Gambler player)
 {
     //check to see if user's boat won
     if (boatRaceCourse.RaceWinner == boatsForRace[boatToWin - 1].Name)
     {
         Console.WriteLine("\nCongratulations! You picked the winner!");
         Gambler.StarterWins++;
         Console.WriteLine("you have " + Gambler.StarterWins + " wins.");
         if (Gambler.StarterWins == 2)
         {
             player.GambleOnBoats = makeSelection.OfferChanceToWager();
             if (player.GambleOnBoats == "y")
             {
                 player.Winnings = 500;
                 Console.WriteLine($"You have ${player.Winnings} to wager on the next race.");
             }
             Gambler.StarterWins = 0;
         }
         ;
     }
     else
     {
         Console.WriteLine("\nSorry, the boat you chose, " + boatsForRace[boatToWin - 1].Name + ", lost.");
     }
 }
Exemple #2
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        double ThisLegTime(Boat boat, RaceCourse boatRaceCourse, double currentBoatSpeed, int courseLegType)
        {
            double legDistance = courseLegType == 0 ? boatRaceCourse.StraightDistanceOfLeg : CurvedDistanceOfLeg;

            currentBoatSpeed = courseLegType == 0 ? currentBoatSpeed : currentBoatSpeed += currentBoatSpeed * CurvedLegSpeedEffect(boat);
            return(Math.Round((legDistance / currentBoatSpeed) / 10, 2));
        }
Exemple #3
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 private static void DisplayConditionsOnTheWater(RaceCourse boatRaceCourse)
 {
     Console.WriteLine("\nCurrent Conditions on the water");
     Console.WriteLine("Current: " + boatRaceCourse.WaterCurrent + "\nChop: " + boatRaceCourse.WaterChop
                       + "\nWind: " + boatRaceCourse.Wind + "\nWind Direction: " + boatRaceCourse.WindDirection +
                       "\nWater Chop: " + boatRaceCourse.WaterChopTextCondition + "\nWater Current Direction: " +
                       boatRaceCourse.WaterCurrentDirection + "\nStarting Direction: " + boatRaceCourse.StartDirection);
 }
Exemple #4
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        public double CurrentBoatSpeed(RaceCourse boatRaceCourse, int boatDirection, int courseLegType, int i, Boat boat)
        {
            double currentBoatSpeed = boat.AverageSpeedInKnots;

            currentBoatSpeed += Math.Round(boat.AverageSpeedInKnots * (boat.IncreaseBoatSpeed(boat.EngineHorsepower) +
                                                                       boatRaceCourse.CourseLeg(courseLegType, boatDirection, i + 1)), 2); //CourseLeg should be refactored using only necessary varialbles
            currentBoatSpeed += (currentBoatSpeed * boat.CaptainBonus);                                                                    //add captain bonus
            currentBoatSpeed += boat.SpeedAdjustment(currentBoatSpeed, boat.EngineHorsepower);
            return(currentBoatSpeed);
        }
Exemple #5
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        public static void CheckWinnings(List <Boat> boatsForRace, RaceCourse boatRaceCourse, int boatToWin, Gambler player)
        {
            Console.WriteLine("\nYou have elected to wager on the boats.");

            if (boatRaceCourse.RaceWinner == boatsForRace[boatToWin - 1].Name)
            {
                player.Payout    = (player.Wager * boatsForRace[boatToWin - 1].OddsToWin) - player.Wager;
                player.Winnings += player.Payout;
                Console.WriteLine($"\nCongratulations! {boatsForRace[boatToWin - 1].Name} won the race!\n" +
                                  $"Your wager of {player.Wager} has won you " +
                                  $"{player.Payout}!\nYou now have {player.Winnings}" +
                                  " to wager in the next race.");
            }
            else
            {
                player.Winnings -= player.Wager;
                Console.WriteLine($"\nSorry, the boat you chose, {boatsForRace[boatToWin - 1].Name}, lost.\n" +
                                  $"You lost your wager of {player.Wager}.\nYou now have" +
                                  $" {player.Winnings} to wager in the next race");
            }
        }
Exemple #6
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        static string RunTheRace(string userWantsToPlay, Gambler player)
        {
            //user selects a boat type to race
            Console.WriteLine();
            string openingPrompt = "\nChoose boats to race:";
            string boatChoice    = boatChoices[makeSelection.SelectionMenu(boatChoices, openingPrompt) - 1];

            /*determines boat selected by calling menu_cli
             * //sends boatchoices to the menu and returns the index for the boat selected
             * //string is completed here to set which type of boat is being raced
             * //actual boats are created below*/

            //Create a list to hold boats and their properties

            /*Build the Boat--right now, builds four boats to race but could be changed to
             * collect a user input to vary the number of boats to race*/

            List <Boat> boatsForRace = CreateTheBoats(boatChoice, boatChoices.Count);

            //name the boats
            Console.Write("Would you like to name your boat? (y or n) ");
            string answer = Console.ReadLine();

            if (answer == "y")
            {
                boatsForRace[0].Name = makeSelection.UserNamesBoat();
            }

            //name rest of boats
            NameTheBoats(answer, boatsForRace);

            //assign horsepower, base movement rate, and captains to engines
            AssignBoatProperties(boatsForRace);

            Console.WriteLine("\nBoat Captains improve your boat's speed.\n" +
                              "They are ranked from 1 to 10, 10 being the most experienced");

            //show the boat hp, captain, and avg speed
            Console.WriteLine(DisplayBoatProperties(boatsForRace));

            //******************select race course***************************//
            //choose a course
            RaceCourse rc = new RaceCourse();
            string     raceCourseSelectionPrompt = "Choose a race course";

            //currently courseSelected is only needed to determine the number of legs and the design of each leg(curve or straight)
            string courseSelected = rc.RaceCourseChoices()[makeSelection.SelectionMenu(rc.RaceCourseChoices(), raceCourseSelectionPrompt) - 1];

            //display the course selected
            Console.WriteLine("course selected: " + courseSelected);

            //create race course--changed rc to boatRaceCourse here to read code easier
            RaceCourse boatRaceCourse = rc;        //new RaceCourse(courseSelected);//why create a new object?  Try using rc through whole race cycle

            boatRaceCourse.RaceCourseConditions(); //sets conditions for course displayed below

            //****************display current conditions on the water*******************
            DisplayConditionsOnTheWater(boatRaceCourse);

            //Race Course = leg 1 + leg 2 + leg 3, etc.; number of legs depends on course selected.
            //build dictionary for holding race simulation results
            foreach (Boat boat in boatsForRace)
            {
                boatRaceCourse.RaceSimResults.Add(boat, 0);
            }

            //******************** race simulator ************************************//
            //needs to call the same process only no results are printed out except the
            //number of wins each boat has at the end as a percentage
            boatRaceCourse.RaceSim(boatsForRace, boatRaceCourse, courseSelected, 0, 1000);

            //ask user who they think will win the race--use the menu_cli object
            //if user is gambling, they will need to place their wager here.
            if (player.GambleOnBoats == "y")
            {
                player.PlaceWager();
            }
            string simRacePrompt = "\nBased on the results of the simulation, which boat do you think will win the race?";
            int    boatToWin     = makeSelection.SelectionMenu(boatRaceCourse.CreateNamesOfBoatsInRaceList(boatsForRace), simRacePrompt);

            //handle response from user
            Console.WriteLine("Ok, " + boatsForRace[boatToWin - 1].Name + " it is.  Let's see if you're right.");

            //initiate race that user picked a winner for
            boatRaceCourse.RaceSim(boatsForRace, boatRaceCourse, courseSelected, 1, 1);

            //******************** handle race results *****************************//
            if (player.GambleOnBoats == "y")
            {
                CheckWinnings(boatsForRace, boatRaceCourse, boatToWin, player);
            }
            else
            {
                CheckRaceResultsForFun(boatsForRace, boatRaceCourse, boatToWin, player);
            }

            do
            {
                Console.Write("Play Again? (y/n)");
                userWantsToPlay = Console.ReadLine().ToLower();
            }while (userWantsToPlay != "y" && userWantsToPlay != "n");
            return(userWantsToPlay);
        }
Exemple #7
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        public void RaceSim(List <Boat> boatsForRace, RaceCourse boatRaceCourse, string courseSelected, int simOrActual, int numOfRacesToSim)
        {
            for (int a = 0; a < numOfRacesToSim; a++)
            {
                RaceWinner = "";
                int boatDirection = 0;
                int x             = 0;//how else do I keep conditions for leg from printing only once?
                //x is a loop counter for each boat; every fourth x = 1 leg

                //courseLegTypes hold the shape of the course--0 is straight, 1 is a curve/turn
                List <int> courseLegTypes = new List <int>();
                courseLegTypes.AddRange(boatRaceCourse.TypesOfLegsInCourse(courseSelected));

                //this list holds the cumulative leg time of the boats
                List <double> cumulativeLegTimesOfEachBoat = new List <double>();
                ClearBoatTimesForNextRace(boatsForRace);
                for (int i = 0; i < courseLegTypes.Count; i++)//this for loop compiles each leg of the race
                {
                    if (simOrActual == 1)
                    {
                        Console.WriteLine("\nLeg " + (i + 1) + ":  " + (courseLegTypes[i] == 0 ? "straight" : "curve"));
                    }
                    cumulativeLegTimesOfEachBoat.Clear();//needs to be cleared/reset for each leg

                    //boat direction changes with each turn
                    boatDirection = x == 0 ? boatRaceCourse.StartDirection : courseLegTypes[i] == 0?boatDirection : boatRaceCourse.NewLegDirection(boatDirection);
                    foreach (Boat boat in boatsForRace)
                    {
                        double currentBoatSpeed = CurrentBoatSpeed(boatRaceCourse, boatDirection, courseLegTypes[i], i, boat);
                        //time formula for distance traveled in a straight is 100 / currentBoatSpeed
                        //time formula for distance traveled in a curve is 25 / (currentBoatSpeed with adjustment for turn)

                        if (simOrActual == 1 & x % boatsForRace.Count == 0)//prints out wind and water current conditions for each leg
                        {
                            //****condition reports for present leg of race
                            Console.WriteLine("Water Current Report: " + WaterCurrentReport);
                            Console.WriteLine("Wind Report: " + boatRaceCourse.WindReport);
                            //******condition reports

                            //header for leg data
                            Console.WriteLine("\nName\t\tHP\tCapt.\tLg Sp\tLg T\tTot T");//\tPlace\n");
                        }
                        x++;
                        //leg results

                        double thisLegTime = ThisLegTime(boat, boatRaceCourse, currentBoatSpeed, courseLegTypes[i]);
                        boat.BoatTimeForDistance += thisLegTime;

                        //*******print out results for leg*********************************//
                        //this should be refactored I think; then tests could be run
                        if (simOrActual == 1)//if not a sim
                        {
                            Console.WriteLine(boat.Name + "\t" + boat.EngineHorsepower +
                                              "\t" + boat.Captain + "\t" + Math.Round(currentBoatSpeed, 2) +
                                              "\t" + thisLegTime + "\t" + Math.Round(boat.BoatTimeForDistance / 10, 2));
                            //"\t" + boat.AverageSpeedInKnots);
                        }

                        cumulativeLegTimesOfEachBoat.Add(boat.BoatTimeForDistance);
                    }//end of leg

                    List <Boat> boatPositions = new List <Boat>();

                    boatPositions.AddRange(CalculateBoatPositionsAfterEachLeg(cumulativeLegTimesOfEachBoat, boatsForRace, boatsForRace.Count));
                    if (simOrActual == 1)
                    {
                        Console.WriteLine("\nPositions after Leg " + (i + 1) + ": 1) " + boatPositions[0].Name + ", 2) " + boatPositions[1].Name + ", 3) " +
                                          boatPositions[2].Name + ", 4) " + boatPositions[3].Name);
                        if (i < courseLegTypes.Count - 1)
                        {
                        }
                    }

                    if (i == courseLegTypes.Count - 1)
                    {
                        boatRaceCourse.RaceSimResults[boatPositions[0]] += 1;
                        if (simOrActual == 1)
                        {
                            RaceWinner = boatPositions[0].Name;
                        }
                    }
                }//end of loop through all legs
            }
            if (simOrActual == 0)
            {
                Console.WriteLine("\nHere are the results based on a simulation of " + numOfRacesToSim + " races:");
                foreach (KeyValuePair <Boat, int> result in boatRaceCourse.RaceSimResults)
                {
                    double percentageOfVictories = Math.Round(((double)result.Value / numOfRacesToSim) * 100, 0);
                    result.Key.OddsToWin = result.Key.OddsMakingForBoat(percentageOfVictories);
                    Console.WriteLine("\t" + result.Key.Name + ": " + "\t" + result.Value + "\t" + percentageOfVictories + "%" + "\t" + result.Key.OddsToWin + " to 1");
                }
            }
        }