Exemple #1
0
    //
    void Awake()
    {
        // load
        Nurture.Calendar calendar = loadCalendar();

        _mainCharacter = loadMainCharacter(calendar);
        loadAllStat(_mainCharacter);

        Story.TargetCharacter targetCharacter = loadTargetCharacter();

        // story
        _storyMode = new Story.Mode(targetCharacter);

        // nurture
        _nurtureMode = new Nurture.Mode(calendar, _mainCharacter);

        // board game
        _boardGameMode = new BoardGame.BoardGameMode();

        // combat
        _combatMode = new Combat.CombatMode();

        // events
        _endNurtureEvent = new EndNurtureEvent();

        // attach handler
        NurtureMode.Schedule.EndEvent.Attach(onScheduleEnd);
    }
Exemple #2
0
        // constructor
        public UserPlayer(BoardGameMode mode) : base(mode, Cell.EOwner.User)
        {
            _id = Def.MAIN_CHARACTER_ID;

            _name = Manager.Instance.Object.MainCharacter.Name;

            Nurture.Character character = Manager.Instance.Object.NurtureMode.Character;

            _intellect  = character.Intellect;
            _tactic     = character.Tactic;
            _leadership = character.Leadership;

            _grace    = character.Grace;
            _morality = character.Morality;
            _goodness = character.Goodness;
        }
Exemple #3
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        // constructor
        public AIPlayer(BoardGameMode mode, int id) : base(mode, Cell.EOwner.AI)
        {
            _id = id;

            BoardGamePlayer player      = Manager.Instance.DT.BoardGamePlayer[_id];
            int             characterId = player.characterId;

            _name = Manager.Instance.DT.Character[characterId].name;

            _intellect  = player.intellect;
            _tactic     = player.tactic;
            _leadership = player.leadership;

            _grace    = player.grace;
            _morality = player.morality;
            _goodness = player.goodness;
        }
Exemple #4
0
        public AIPlayer(BoardGameMode mode, int id
                        , int intellect, int tactic, int leadership
                        , int grace, int morality, int goodness) : base(mode, Cell.EOwner.AI)
        {
            _id = id;

            BoardGamePlayer player      = Manager.Instance.DT.BoardGamePlayer[_id];
            int             characterId = player.characterId;

            _name = Manager.Instance.DT.Character[characterId].name;

            _intellect  = intellect;
            _tactic     = tactic;
            _leadership = leadership;

            _grace    = grace;
            _morality = morality;
            _goodness = goodness;
        }
 // constructor
 protected Player(BoardGameMode mode, Cell.EOwner owner)
 {
     _mode = mode;
     _owner = owner;
 }