Exemple #1
0
        public int insert(T key)
        {
            //get ID
            int id = unused.First.Value;

            unused.RemoveFirst();

            //Write into arrays
            Positions[id - 1] = N;
            HeapItem <T> newItem = new HeapItem <T>(id, key);

            TheHeap[N] = newItem;

            //Swap until invariant is fullfilled (going upwards in binary Tree)
            int index = N + 1;

            while (index / 2 > 0 && TheHeap[index / 2 - 1].key.CompareTo(key) > 0)
            {
                TheHeap[index - 1]     = TheHeap[index / 2 - 1];
                TheHeap[index / 2 - 1] = newItem;

                Positions[TheHeap[index - 1].ID - 1] = index - 1;
                Positions[newItem.ID - 1]            = index / 2 - 1;
                index = index / 2;
            }
            //increase length
            ++N;
            return(id);
        }
Exemple #2
0
        public void increaseKey(int ID, T key)
        {
            int          index   = Positions[ID - 1] + 1;
            HeapItem <T> newItem = new HeapItem <T>(ID, key);

            if (TheHeap[index - 1].key.CompareTo(key) < 0)
            {
                TheHeap[index - 1] = newItem;
                int newIndex;
                while (index * 2 < N + 1)
                {
                    if (index * 2 == N)
                    {
                        if (TheHeap[index * 2 - 1].key.CompareTo(newItem.key) > 0)
                        {
                            break;
                        }
                        newIndex = index * 2;
                    }
                    else
                    {
                        if (TheHeap[index * 2 - 1].key.CompareTo(newItem.key) < 0 || TheHeap[index * 2].key.CompareTo(newItem.key) < 0)
                        {
                            if (TheHeap[index * 2 - 1].key.CompareTo(TheHeap[index * 2].key) < 0)
                            {
                                newIndex = index * 2;
                            }
                            else
                            {
                                newIndex = index * 2 + 1;
                            }
                        }
                        else
                        {
                            break;
                        }
                    }

                    TheHeap[index - 1]    = TheHeap[newIndex - 1];
                    TheHeap[newIndex - 1] = newItem;

                    Positions[TheHeap[index - 1].ID - 1] = index - 1;
                    Positions[newItem.ID - 1]            = newIndex - 1;
                    index = newIndex;
                }
            }
        }
Exemple #3
0
        public void decreaseKey(int ID, T key)
        {
            int          index   = Positions[ID - 1] + 1;
            HeapItem <T> newItem = new HeapItem <T>(ID, key);

            if (TheHeap[index - 1].key.CompareTo(key) > 0)
            {
                TheHeap[index - 1] = newItem;
                while (index / 2 > 0 && TheHeap[index / 2 - 1].key.CompareTo(key) > 0)
                {
                    TheHeap[index - 1]     = TheHeap[index / 2 - 1];
                    TheHeap[index / 2 - 1] = newItem;

                    Positions[TheHeap[index - 1].ID - 1] = index - 1;
                    Positions[newItem.ID - 1]            = index / 2 - 1;
                    index = index / 2;
                }
            }
        }
Exemple #4
0
        public T extractMinimum()
        {
            if (N == 0)
            {
                throw new NotSupportedException("Heap is empty.");
            }
            T   key = TheHeap[0].key;
            int id  = TheHeap[0].ID;

            //Replace first Item with last.
            TheHeap[0]     = TheHeap[N - 1];
            TheHeap[N - 1] = null;
            HeapItem <T> newItem = TheHeap[0];

            //decrease N and add freed ID to unused list.
            --N;
            unused.AddFirst(id);

            //Update Positions only when Heap not empty
            if (N == 0)
            {
                return(key);
            }
            Positions[newItem.ID - 1] = 0;

            //Swap until invariant is fullfilled (going downwards in binary Tree)
            int index = 1;
            int newIndex;

            while (index * 2 < N + 1)
            {
                if (index * 2 == N)
                {
                    if (TheHeap[index * 2 - 1].key.CompareTo(newItem.key) > 0)
                    {
                        break;
                    }
                    newIndex = index * 2;
                }
                else
                {
                    if (TheHeap[index * 2 - 1].key.CompareTo(newItem.key) < 0 || TheHeap[index * 2].key.CompareTo(newItem.key) < 0)
                    {
                        if (TheHeap[index * 2 - 1].key.CompareTo(TheHeap[index * 2].key) < 0)
                        {
                            newIndex = index * 2;
                        }
                        else
                        {
                            newIndex = index * 2 + 1;
                        }
                    }
                    else
                    {
                        break;
                    }
                }

                TheHeap[index - 1]    = TheHeap[newIndex - 1];
                TheHeap[newIndex - 1] = newItem;

                Positions[TheHeap[index - 1].ID - 1] = index - 1;
                Positions[newItem.ID - 1]            = newIndex - 1;
                index = newIndex;
            }

            return(key);
        }