public Path(List<Vector3> pathPoints, float pathRadius)
 {
     testPath = new PolylinePathway(pathPoints.Count,
                                          pathPoints.ToArray(),
                                          pathRadius,
                                          false);
 }
 public Path(List <Vector3> pathPoints, float pathRadius)
 {
     testPath = new PolylinePathway(pathPoints.Count,
                                    pathPoints.ToArray(),
                                    pathRadius,
                                    false);
 }