private IEnumerator InitConsole()
        {
            const string _eventSystemName = "EventSystem";
            GameObject   eventSystem      = GameObject.Find(_eventSystemName);
            GameObject   console          = Instantiate(gameConsole.gameObject);

            console.name = gameConsole.gameObject.name;
            ConsoleGUI guiConsole = console.GetComponent <ConsoleGUI>();

            guiConsole.init(swipeOptions, startMinified, limitOfLogs, defaultMailDirectory);
            guiConsole.ToggleActions();
            if (Screen.width > Screen.height)
            {
                CanvasScaler scaler = console.GetComponent <CanvasScaler>();
                scaler.referenceResolution = new Vector2(1800, 600);
            }

            DontDestroyOnLoad(console);
            yield return(new WaitForEndOfFrame());

            guiConsole.SwitchConsole();
            guiConsole.ToggleActions();
            if (eventSystem == null)
            {
                GameObject _eventSystem = new GameObject(_eventSystemName);
                _eventSystem.AddComponent <EventSystem>();
                _eventSystem.AddComponent <StandaloneInputModule>();
                _eventSystem.transform.position = Vector3.zero;
                DontDestroyOnLoad(_eventSystem);
            }
            GameConsole.AddAction(guiConsole.MinifiedConsole, "Show minified console", startMinified);
            guiConsole.popup.gameObject.SetActive(startMinified);
            Destroy(gameObject);
        }
Exemple #2
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 public void init(ConsoleGUI cGui)
 {
     _gui = cGui;
     Application.logMessageReceived += HandleLog;
 }