Exemple #1
0
        /// <summary>
        /// Removes a screen from the screen manager. You should normally
        /// use GameScreen.ExitScreen instead of calling this directly, so
        /// the screen can gradually transition off rather than just being
        /// instantly removed.
        /// </summary>
        public void RemoveScreen(GameScreen screen)
        {
            if (screen == null || !screens.Contains(screen))

            screen.Removed();

            // If we have a graphics device, tell the screen to unload content.
            if (isInitialized)
                screen.UnloadContent();

            screens.Remove(screen);
            screensToUpdate.Remove(screen);
        }
Exemple #2
0
        /// <summary>
        /// Replaces the current topmost screen with the one provided, removing the previous one from the internal screens stack. This does not call LoadContent() or UnloadContent() on either screen; use this to store a screen in "standby" for returning to later.
        /// </summary>
        /// <param name="screen">The new screen to add. It must not already be in the screens stack.</param>
        /// <param name="previousScreen">If successful, this will contain the previous topmost screen (or null if there was no screens).</param>
        /// <returns>True if the swap was successful.</returns>
        public bool SwapScreen(GameScreen screen, out GameScreen previousScreen)
        {
            previousScreen = null;

            //if the new screen is invalid, return false;
            if (screen == null || screens.Contains(screen))
                return false;

            //remove and store old screen
            if (screens.Count > 0)
            {
                previousScreen = screens[screens.Count - 1];
                previousScreen.Removed();
                screens.RemoveAt(screens.Count - 1);
                screensToUpdate.Remove(previousScreen);
            }

            //push new one
            screens.Add(screen);
            screen.Added();
            return true;
        }
Exemple #3
0
        /// <summary>
        /// Adds a new screen to the screen manager.
        /// </summary>
        /// <param name="screen">The new screen to add to the stack.</param>
        /// <returns>The screen, or null if it could not be added.</returns>
        public GameScreen AddScreen(GameScreen screen)
        {
            if (screen == null || screens.Contains(screen))
                return null;

            // If we have a graphics device, tell the screen to load content.
            if (isInitialized)
            {
                screen.LoadContent();
            }

            screens.Add(screen);
            screen.Added();

            return screen;
        }