Exemple #1
0
        public void LoadContent()
        {
            _device  = _game.GraphicsDevice;
            _content = _game.Content;

            _spriteBatch = new SpriteBatch(_device);

            _contentLibrary = new GUIContentLibrary(_device);
            _contentLibrary.LoadContent(_content);

            _shapeRenderer = new GUI.ShapeRenderer(_device, _contentLibrary);

            _loaded = true;

            _rootControl = new RootControl();
            _rootControl.internal_setguimanager(this);
            _rootControl.internal_onfocused();
        }
Exemple #2
0
        public ShapeRenderer(GraphicsDevice device, GUIContentLibrary contentLibrary)
        {
            _spriteBatch = new SpriteBatch(device);

            _contentLibrary = contentLibrary;
        }