private void Stat_Menu_Select() { switch (Stat_Curent) { case GameStat.MenuMain: CheckData(); Menu_Select = new MenuSelect(this); Menu_Main = null; break; } Stat_Curent = GameStat.MenuSelect; }
private void Stat_Menu_Main() { switch (Stat_Curent) { case GameStat.MenuSelect: Menu_Main = new MenuMain(this); Menu_Select = null; break; case GameStat.MenuSettings: Menu_Main.Reset(); break; case GameStat.Help: Menu_Main.Reset(); break; case GameStat.Win: Menu_Main = new MenuMain(this); Game_Play = null; break; case GameStat.Lose: Menu_Main = new MenuMain(this); Game_Play = null; break; case GameStat.Pause: Menu_Main = new MenuMain(this); if (Game_Play.Sound_Fan_Inst.State == SoundState.Playing) { Game_Play.Sound_Fan_Inst.Stop(); } Game_Play = null; break; case GameStat.Null: Menu_Main = new MenuMain(this); break; } Stat_Curent = GameStat.MenuMain; }