public MainMenuScreen(ScreenManager manager, BackgroundScreen b, bool touch) : base(String.Empty) { screenManager = manager; touchState = touch; screenManager.Game.IsMouseVisible = true; IsPopup = true; // Erstellen der menüeinträge MenuEntry startGameMenuEntry = new MenuEntry("Play"); MenuEntry optionGameMenuEntry = new MenuEntry("Options"); MenuEntry highscoreGameMenu = new MenuEntry("Highscores"); MenuEntry exitMenuEntry = new MenuEntry("Exit"); // menu eventhandler werden angelegt startGameMenuEntry.Selected += StartGameMenuEntrySelected; optionGameMenuEntry.Selected += OptionGameMenuSelected; highscoreGameMenu.Selected += HighscoreGameMenuSelected; exitMenuEntry.Selected += OnCancel; // Einträge werden zu liste hinzugefügt MenuEntries.Add(startGameMenuEntry); MenuEntries.Add(optionGameMenuEntry); MenuEntries.Add(highscoreGameMenu); MenuEntries.Add(exitMenuEntry); bscreen = b; head = new Flyinghead(screenManager); text = new BouncingText("Loading", new Vector2(750, 500), 450, 550, 5, screenManager); }
public GameplayScreen(ScreenManager manager, int id, bool touchState, Flyinghead head, BouncingText text) { //Allgemeine Initialisierungen screenManager = manager; screenManager.endBossActive = false; collision = new Collision(); m_levelId = id; m_gameSpeed = 10; bouncingText = text; flyinghead = head; //Spielelemente startWeapon = new Weapon(); player = new Player(); playerInput = new Input(); levelEins = new Level(); m_enemyAnimationList = new List <Animation>(); //Level m_Background1 = new Background(); m_Background2 = new Background(); m_Background3 = new Background(); m_Background4 = new Background(); m_Background5 = new Background(); //Input listOfRectangles = new List <Rectangle>(); r_backwards = new Rectangle(0, 1080 - 160, 80, 160); r_forward = new Rectangle(90, 1080 - 160, 80, 160); r_shoot = new Rectangle(1600, 700, 320, 380); listOfTouchLocations = new List <TouchLocation>(); tc = TouchPanel.GetCapabilities(); b_touchState = touchState; helper = new Helper(screenManager); if (b_touchState == true) { m_buttons = new ButtonsDraw(); } m_textures = new Texture2D[5]; manager.audioFileSystem.menuTheme.Stop(); audioFileSystem = screenManager.audioFileSystem; imageFileSystem = screenManager.imageFileSystem; deathApplied = false; screenManager.audioFileSystem.s_levelOneTheme.IsLooped = true; victoryApplied = false; bossThemeStarted = false; //Zählt runter bei null = Tod m_countdown = 300; }
/// <summary> ///Privater Konstruktur, Loadingscreen wird über die Methode Load aufgerufen /// </summary> private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow, GameScreen[] screensToLoad, BouncingText bouncingText, Flyinghead flyinghead) { this.loadingIsSlow = loadingIsSlow; this.screensToLoad = screensToLoad; TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOnTime = TimeSpan.FromSeconds(0.5); head = flyinghead; head.startInLoadingScreen(); text = bouncingText; }
/// <summary> /// Aktiviert den Loadingscreen /// </summary> public static void Load(ScreenManager screenManager, bool loadingIsSlow, PlayerIndex?controllingPlayer, Flyinghead head, BouncingText text, params GameScreen[] screensToLoad) { // Alle bisher aktiven gamescreens werden deaktiviert foreach (GameScreen screen in screenManager.GetScreens()) { screen.ExitScreen(); } // erstellt einen aktiven loadingscreen LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad, text, head); screenManager.AddScreen(loadingScreen, controllingPlayer); }