Exemple #1
0
        public Cell GetCellFromPosition(float x, float y)
        {
            Cell c = null;

            int cellID = 0;

            while (cellID < Cells.Length && c == null) // Complexité maximale : Cells.Length.
            {
                Cell cell = Cells[cellID];
                if (cell.GetPosition().x <= y && cell.GetPosition().x + cell.GetDimensions().y > y)
                {
                    if (cell.GetPosition().z <= x && cell.GetPosition().z + cell.GetDimensions().x > x)
                    {
                        c = cell;
                    }
                }
                cellID++;
            }

            return(c);
        }
Exemple #2
0
 public BloodAndBileEngine.Entity SpawnPlayer(int playerConnectionID, BloodAndBileEngine.WorldState.Cell cell)
 {
     BloodAndBileEngine.Debugger.Log("SpawnPlayer aux coordonnées " + cell.GetPosition());
     BloodAndBileEngine.Entity player = EntityFactory.BuildPlayer(cell.GetPosition(), UnityEngine.Quaternion.identity, 0.5f, 2.0f);
     return(player);
 }