void Awake() { if(this.parentNode != null) return; var temp = this.transform.parent.gameObject.GetComponent<StunBlock>() as StunBlock; if(temp == null) return; this.parentNode = temp; }
void Awake() { if (this.parentNode != null) { return; } var temp = this.transform.parent.gameObject.GetComponent <StunBlock>() as StunBlock; if (temp == null) { return; } this.parentNode = temp; }