Exemple #1
0
        public static void Save(BR_ItemData item, string filename)
        {
            XmlSerializer serializer = new XmlSerializer(typeof(BR_ItemData));
            TextWriter    textWriter = new StreamWriter(filename);

            serializer.Serialize(textWriter, item);
            textWriter.Close();
        }
Exemple #2
0
 private void Form1_Load(object sender, EventArgs e)
 {
     Directories = System.IO.Directory.GetDirectories(MainBRFolder + @"Content\Items");
     for (int i = 0; i < Directories.Length; i++)
     {
         Items.Add(BR_ItemData.LoadItemFromPath(Directories[i] + @"\", i));
     }
     treeView1.Nodes.Add("Items");
     for (int i = 0; i < Items.Count; i++)
     {
         treeView1.Nodes[0].Nodes.Add(Items[i].Name);
     }
 }
Exemple #3
0
        public static BR_ItemData LoadItemFromPath(string path, int index)
        {
            string dir = path + "Item.txt";

            if (!System.IO.File.Exists(dir))
            {
                return(null);
            }

            BR_ItemData item = new BR_ItemData(index);

            item = Load(dir);

            return(item);
            //return OldManualXMLLoad(path, dir, item);
        }
Exemple #4
0
        public static BR_ItemData OldManualXMLLoad(string path, string dir, BR_ItemData item)
        {
            XmlDocument xd = new XmlDocument();

            xd.Load(dir);
            XmlNodeList dataNodes = xd.SelectNodes("Item");

            bool recieved_gui_texture = false;

            foreach (XmlNode n in dataNodes[0].ChildNodes)
            {
                switch (n.Name.ToLower())
                {
                case "name":
                    item.Name = n.InnerText;
                    break;

                case "icon":
                case "icon_texture":
                    if (System.IO.File.Exists(path + n.InnerText))
                    {
                        item.Icon = n.InnerText;
                    }
                    break;

                case "texture":
                case "model_texture":
                    item.Model_TextureDiffuse = n.InnerText;
                    item.Model_TextureNormals = n.InnerText;
                    break;

                case "gui_texture":
                    item.ModelGUI_TextureDiffuse = n.InnerText;
                    item.ModelGUI_TextureNormals = n.InnerText;
                    recieved_gui_texture         = true;
                    break;

                case "model":
                case "mesh":
                    item.Model = n.InnerText;
                    break;

                case "meshlod":
                case "mesh_lod":
                case "modellod":
                case "model_lod":
                    item.ModelLOD = n.InnerText;
                    break;

                case "meshgui":
                case "mesh_gui":
                case "modelgui":
                case "model_gui":
                    item.ModelGUI = n.InnerText;
                    break;

                case "identifier":
                case "uniqueid":
                case "unique_id":
                    item.UniqueID = n.InnerText.Length > 8 ? n.InnerText.Substring(0, 8) : n.InnerText;
                    break;

                case "two_handed":
                case "twohanded":
                case "two-handed":
                    item.TwoHanded = Convert.ToBoolean(n.InnerText);
                    break;

                case "mass":
                    item.Mass = float.Parse(n.InnerText, System.Globalization.CultureInfo.InvariantCulture);
                    break;

                case "scale":
                    item.Size_Min     = new Vector3(float.Parse(n.Attributes.GetNamedItem("X").InnerText, System.Globalization.CultureInfo.InvariantCulture), float.Parse(n.Attributes.GetNamedItem("Y").InnerText, System.Globalization.CultureInfo.InvariantCulture), float.Parse(n.Attributes.GetNamedItem("Z").InnerText, System.Globalization.CultureInfo.InvariantCulture));
                    item.Size_Max     = item.Size_Min;
                    item.Size_BaseMin = Math.Min(item.Size_Min.X, Math.Min(item.Size_Min.Y, item.Size_Min.Z));
                    item.Size_BaseMax = Math.Min(item.Size_Max.X, Math.Min(item.Size_Max.Y, item.Size_Max.Z));
                    break;

                case "scale_min":
                    item.Size_Min = new Vector3(float.Parse(n.Attributes.GetNamedItem("X").InnerText, System.Globalization.CultureInfo.InvariantCulture), float.Parse(n.Attributes.GetNamedItem("Y").InnerText, System.Globalization.CultureInfo.InvariantCulture), float.Parse(n.Attributes.GetNamedItem("Z").InnerText, System.Globalization.CultureInfo.InvariantCulture));
                    break;

                case "scale_max":
                    item.Size_Max = new Vector3(float.Parse(n.Attributes.GetNamedItem("X").InnerText, System.Globalization.CultureInfo.InvariantCulture), float.Parse(n.Attributes.GetNamedItem("Y").InnerText, System.Globalization.CultureInfo.InvariantCulture), float.Parse(n.Attributes.GetNamedItem("Z").InnerText, System.Globalization.CultureInfo.InvariantCulture));
                    break;

                case "scale_basemin":
                    item.Size_BaseMin = float.Parse(n.InnerText, System.Globalization.CultureInfo.InvariantCulture);
                    break;

                case "scale_basemax":
                    item.Size_BaseMax = float.Parse(n.InnerText, System.Globalization.CultureInfo.InvariantCulture);
                    break;

                case "stack_max":
                    item.StackMax = int.Parse(n.InnerText, System.Globalization.CultureInfo.InvariantCulture);
                    break;

                case "category":
                {
                    string s = n.InnerText.ToLower();
                    switch (s)
                    {
                    case "accessory":
                        item.Category |= Type.Accessory;
                        break;

                    case "belt":
                        item.Category |= Type.Belt;
                        break;

                    case "body":
                        item.Category |= Type.Body;
                        break;

                    case "equipment":
                        item.Category |= Type.Equipment;
                        break;

                    case "feet":
                        item.Category |= Type.Feet;
                        break;

                    case "hand":
                        item.Category |= Type.Hand;
                        break;

                    case "head":
                        item.Category |= Type.Head;
                        break;

                    case "shoulder":
                        item.Category |= Type.Shoulder;
                        break;
                    }
                    //item.MyType = (Type)int.Parse(n.InnerText, System.Globalization.CultureInfo.InvariantCulture);
                    break;
                }

                case "image":
                {
                    item.Image = n.InnerText;
                    break;
                }

                case "model_position":
                {
                    for (int i = 0; i < n.Attributes.Count; i++)
                    {
                        if (n.Attributes[i].Name.ToLower() == "x")
                        {
                            item.Model_Position.X = float.Parse(n.InnerText, System.Globalization.CultureInfo.InvariantCulture);
                        }
                        if (n.Attributes[i].Name.ToLower() == "y")
                        {
                            item.Model_Position.Y = float.Parse(n.InnerText, System.Globalization.CultureInfo.InvariantCulture);
                        }
                        if (n.Attributes[i].Name.ToLower() == "z")
                        {
                            item.Model_Position.Z = float.Parse(n.InnerText, System.Globalization.CultureInfo.InvariantCulture);
                        }
                    }
                    break;
                }

                case "model_positionx":
                {
                    item.Model_Position.X = float.Parse(n.InnerText, System.Globalization.CultureInfo.InvariantCulture);
                    break;
                }

                case "model_positiony":
                {
                    item.Model_Position.Y = float.Parse(n.InnerText, System.Globalization.CultureInfo.InvariantCulture);
                    break;
                }

                case "model_positionz":
                {
                    item.Model_Position.Z = float.Parse(n.InnerText, System.Globalization.CultureInfo.InvariantCulture);
                    break;
                }

                case "craftedwith":
                {
                    StringInt tmp = new StringInt("", 0);
                    for (int i = 0; i < n.Attributes.Count; i++)
                    {
                        if (n.Attributes[i].Name.ToLower() == "item")
                        {
                            tmp.String = n.Attributes[i].InnerText.ToLower();
                        }
                        else if (n.Attributes[i].Name.ToLower() == "quantity")
                        {
                            tmp.Int = int.Parse(n.Attributes[i].InnerText, System.Globalization.CultureInfo.InvariantCulture);
                        }
                    }
                    item.CraftedWith.Add(tmp);
                    break;
                }

                case "resource":
                {
                    item.ResourceFragment = int.Parse(n.Attributes[0].InnerText, System.Globalization.CultureInfo.InvariantCulture);
                    foreach (XmlNode cn in n.ChildNodes)
                    {
                        StringFloat tmp = new StringFloat("", 0);
                        for (int i = 0; i < cn.Attributes.Count; i++)
                        {
                            if (cn.Attributes[i].Name.ToLower() == "item")
                            {
                                tmp.String = cn.Attributes[i].InnerText.ToLower();
                            }
                            else if (cn.Attributes[i].Name.ToLower() == "chance")
                            {
                                tmp.Float = float.Parse(cn.Attributes[i].InnerText, System.Globalization.CultureInfo.InvariantCulture);
                            }
                        }
                        item.Resource.Add(tmp);
                    }
                    break;
                }

                case "size2":
                case "size2d":
                    item.Size_2D = new Vector2(float.Parse(n.Attributes.GetNamedItem("X").InnerText, System.Globalization.CultureInfo.InvariantCulture), float.Parse(n.Attributes.GetNamedItem("Y").InnerText, System.Globalization.CultureInfo.InvariantCulture));
                    break;

                    #region FUNCTIONS
                case "function":
                case "function1":
                case "primaryfunction":
                case "primary_function":
                    for (int i = 0; i < (int)Methods.None; i++)
                    {
                        if (n.InnerText == ((Methods)i).ToString())
                        {
                            item.PrimaryMethod = (Methods)i;
                            break;
                        }
                    }
                    break;

                case "function2":
                case "secondaryfunction":
                case "secondary_function":
                    for (int i = 0; i < (int)Methods.None; i++)
                    {
                        if (n.InnerText == ((Methods)i).ToString())
                        {
                            item.SecondaryMethod = (Methods)i;
                            break;
                        }
                    }
                    break;

                case "functioni":
                case "function_i":
                case "inventoryfunction":
                case "inventory_function":
                    for (int i = 0; i < (int)InventoryMethods.None; i++)
                    {
                        if (n.InnerText == ((InventoryMethods)i).ToString())
                        {
                            item.InventoryMethod = (InventoryMethods)i;
                            break;
                        }
                    }
                    break;
                    #endregion

                    #region VARIABLES
                case "variables":
                    foreach (XmlNode n2 in n.ChildNodes)
                    {
                        //item.Variables_Float.Add(new StringFloat(n2.Name, float.Parse(n2.InnerText, System.Globalization.CultureInfo.InvariantCulture)));
                    }
                    break;

                case "strings":
                    foreach (XmlNode n2 in n.ChildNodes)
                    {
                        //item.Variables_String.Add(new StringString(n2.Name.Length > 8 ? n2.Name.Substring(0, 8) : n2.Name, n2.InnerText));
                    }
                    break;
                    #endregion
                }
            }

            if (!recieved_gui_texture)
            {
                item.ModelGUI_TextureDiffuse = item.Model_TextureDiffuse;
                item.ModelGUI_TextureNormals = item.Model_TextureNormals;
            }

            return(item);
        }