// Token: 0x0600004A RID: 74 RVA: 0x00005758 File Offset: 0x00003958 public ePAnimationChain Clone(ePart eeP) { ePAnimationChain C = new ePAnimationChain(); foreach (ePAnimation eA in this.AnimationList) { ePAnimation NeweA = eA.Clone(eeP); NeweA.ePAnimationChain1 = this; NeweA.Axis.Owner_ePart = eeP; NeweA.ChildRotationGradient = eA.ChildRotationGradient; foreach (ePAnimation PeA in NeweA.Parellel_eAs) { PeA.ePAnimationChain1 = this; PeA.Axis.Owner_ePart = eeP; } C.AnimationList.Add(NeweA); } C.Loopable = this.Loopable; C.iCurrentAnimation = 0; C.CurrentAnimation = C.AnimationList[0]; return(C); }
// Token: 0x06000053 RID: 83 RVA: 0x00006044 File Offset: 0x00004244 public ePAnimation(ePart eeP, Vector3 DDPos, float[] DDAngles, bool LLooping, float[] TTimes, Axis AAxis, float ChildRotationGradient) { this.CAngle = 0f; this.Time = 0.04f; this.GotTrack = false; this.DAngleLst = new List <float>(); this.TimeLst = new List <float>(); this.CDAngleI = 0; this.Looping = false; this.IsRefiningEdges = false; this.GetingTargetLstDir = false; this.Parellel_eAs = new List <ePAnimation>(); this.IsFakeTimer = false; this.Playing = false; this.CAngle = 0f; this.CDAngleI = 0; this.eP = eeP; this.DPos = DDPos; this.ChildRotationGradient = ChildRotationGradient; foreach (float DDAngle in DDAngles) { this.DAngleLst.Add(DDAngle); } this.DAngle = this.DAngleLst[0]; this.Looping = LLooping; foreach (float TTime in TTimes) { this.TimeLst.Add(TTime); } this.Time = this.TimeLst[0]; this.Axis = AAxis; this.eP.CurrentAnimations.Add(this); this.Speed = this.DAngle / this.Time; }
/// <summary> /// Bounding Fustrum node /// </summary> // Token: 0x06000062 RID: 98 RVA: 0x00006B80 File Offset: 0x00004D80 public eCollitionNode(Matrix M, ePart eP) { this.LowerNodes = new List <eCollitionNode>(); this.RRewardMultiplier = new RewardSetMultiplier(1f, 1f, 1f); this.Type1 = eCollitionNode.Type.BoundingFrustum; this.BF = new BoundingFrustum(M); this.eP = eP; }
// Token: 0x06000060 RID: 96 RVA: 0x00006ABC File Offset: 0x00004CBC public eCollitionNode(Vector3 Min, Vector3 Max, ePart eP) { this.LowerNodes = new List <eCollitionNode>(); this.RRewardMultiplier = new RewardSetMultiplier(1f, 1f, 1f); this.Type1 = eCollitionNode.Type.BoundingBox; this.BB = new BoundingBox(Min, Max); this.RealativePosMax = Max; this.RealativePosMin = Min; this.eP = eP; }
// Token: 0x0600005F RID: 95 RVA: 0x00006A58 File Offset: 0x00004C58 public eCollitionNode(Vector3 RealativePos, float R, ePart eP) { this.LowerNodes = new List <eCollitionNode>(); this.RRewardMultiplier = new RewardSetMultiplier(1f, 1f, 1f); this.Type1 = eCollitionNode.Type.BoundingSphere; this.BS = new BoundingSphere(RealativePos, R); this.RealativePos = RealativePos; this.BSR = R; this.eP = eP; }
// Token: 0x0600013F RID: 319 RVA: 0x000129A4 File Offset: 0x00010BA4 public void StartWalking() { this.WalkingAnimation = new ePAnimationChain(); this.FakeWA = new ePAnimation(); this.WalkingAnimationL = new ePAnimation(); this.WalkingAnimationR = new ePAnimation(); this.WalkingAnimationHL = new ePAnimation(); this.WalkingAnimationHR = new ePAnimation(); ePart FakeBodyPart = new ePart(this); this.FakeWA = new ePAnimation(FakeBodyPart, default, new float[]
// Token: 0x06000063 RID: 99 RVA: 0x00006BD4 File Offset: 0x00004DD4 public eCollitionNode(Vector3 P1, Vector3 P2, Vector3 P3, ePart eP) { this.LowerNodes = new List <eCollitionNode>(); this.RRewardMultiplier = new RewardSetMultiplier(1f, 1f, 1f); this.Type1 = eCollitionNode.Type.Plane; this.PL = new Plane(P1, P2, P3); this.RP1 = P1; this.RP2 = P2; this.RP3 = P3; this.eP = eP; }
// Token: 0x06000206 RID: 518 RVA: 0x0001C38C File Offset: 0x0001A58C public static void InitializeAnimations() { ePart eeP = new ePart(new Entity(EntityTypes.Human1)); Vector3 ddpos = default; float[] array = new float[2]; array[0] = -2f; ePAnimation FeA = new ePAnimation(eeP, ddpos, array, false, new float[] { 15f, 10f }, new Axis("L".ToCharArray().First <char>(), false, new ePart(new Entity(EntityTypes.Human1))), 1.05f) { IsFakeTimer = true }; ePAnimation eA = new ePAnimation(new ePart(new Entity(EntityTypes.Human1)), default, new float[]
// Token: 0x06000056 RID: 86 RVA: 0x0000621C File Offset: 0x0000441C public ePAnimation Clone(ePart eeP) { bool isFakeTimer = this.IsFakeTimer; ePAnimation o; if (isFakeTimer) { o = new ePAnimation(new ePart(new Entity(EntityTypes.WayPoint)), this.DPos, this.DAngleLst.ToArray(), this.Looping, this.TimeLst.ToArray(), this.Axis); } else { o = new ePAnimation(eeP, this.DPos, this.DAngleLst.ToArray(), this.Looping, this.TimeLst.ToArray(), this.Axis); } foreach (ePAnimation Ani in this.Parellel_eAs) { ePAnimation ClA = Ani.Clone(eeP); ClA.ChildRotationGradient = Ani.ChildRotationGradient; o.Parellel_eAs.Add(ClA); } return(o); }
// Token: 0x060001D2 RID: 466 RVA: 0x000182D4 File Offset: 0x000164D4 public void DrawMan() { ePart BPRHand = this.BodyParts[6]; BPRHand.OriginalRotation = this.ModelRotationY * Matrix.CreateFromAxisAngle(this.ModelRotationY.Left, this.InsiderHandXRotation - 0.7853982f); BPRHand.Rotation *= Matrix.CreateFromAxisAngle(this.ModelRotation.Left, this.InsiderHandXCurrRotation); ePart BPLHand = this.BodyParts[1]; BPLHand.OriginalRotation = this.ModelRotationY; this.InsiderHandXCurrRotation = 0f; bool flag = this.CamPosType == RacingCameraAngle.Back; checked { if (flag) { int i = 0; foreach (ModelMesh mesh in this.eType.Model.Meshes) { ePart BP = this.BodyParts[i]; foreach (Effect effect6 in mesh.Effects) { BasicEffect effect = (BasicEffect)effect6; effect.AmbientLightColor = new Vector3((float)((double)BP.Hurt / 25.0), 0f, 0f); effect.Projection = Main.projectionMatrix; effect.View = Main.viewMatrix; effect.World = Matrix.Multiply(Matrix.Multiply(this.eType.Transforms, this.BodyParts[i].Rotation), Matrix.CreateTranslation(this.BodyParts[i].RelativePosition + this.Position)); } mesh.Draw(); i++; } bool flag2 = !Information.IsNothing(this.CTool); if (flag2) { int b = 0; foreach (ModelMesh mesh2 in this.CTool.Model.Meshes) { foreach (Effect effect7 in mesh2.Effects) { BasicEffect effect2 = (BasicEffect)effect7; effect2.Projection = Main.projectionMatrix; effect2.View = Main.viewMatrix; Matrix MeshTransform = this.CTool.Rotation * Matrix.CreateTranslation(this.CTool.RelativePosition + this.Position); effect2.World = this.CTool.Transforms[mesh2.ParentBone.Index] * MeshTransform; } mesh2.Draw(); b++; } } } else { bool flag3 = this.CamPosType == RacingCameraAngle.Inside; if (flag3) { ModelMesh meshRHand = this.eType.Model.Meshes[6]; foreach (Effect effect8 in meshRHand.Effects) { BasicEffect effect3 = (BasicEffect)effect8; effect3.AmbientLightColor = new Vector3((float)((double)BPRHand.Hurt / 25.0), 0f, 0f); effect3.Projection = Main.projectionMatrix; effect3.View = Main.viewMatrix; effect3.World = this.eType.Transforms * BPRHand.Rotation * Matrix.CreateTranslation(BPRHand.RelativePosition + this.Position); } meshRHand.Draw(); ModelMesh meshLHand = this.eType.Model.Meshes[1]; foreach (Effect effect9 in meshLHand.Effects) { BasicEffect effect4 = (BasicEffect)effect9; effect4.AmbientLightColor = new Vector3((float)((double)BPLHand.Hurt / 25.0), 0f, 0f); effect4.Projection = Main.projectionMatrix; effect4.View = Main.viewMatrix; effect4.World = this.eType.Transforms * BPLHand.Rotation * Matrix.CreateTranslation(BPLHand.RelativePosition + this.Position); } meshLHand.Draw(); bool flag4 = !Information.IsNothing(this.CTool); if (flag4) { int b2 = 0; foreach (ModelMesh meshC in this.CTool.Model.Meshes) { foreach (Effect effect10 in meshC.Effects) { BasicEffect effect5 = (BasicEffect)effect10; effect5.Projection = Main.projectionMatrix; effect5.View = Main.viewMatrix; Matrix MeshTransform2 = this.CTool.Rotation * Matrix.CreateTranslation(this.CTool.RelativePosition + this.Position); effect5.World = this.CTool.Transforms[meshC.ParentBone.Index] * MeshTransform2; } meshC.Draw(); b2++; } } } } foreach (ePart BP2 in this.BodyParts) { BP2.Hurten(-1f); } } }
/// <summary> /// Ray node /// </summary> // Token: 0x06000061 RID: 97 RVA: 0x00006B20 File Offset: 0x00004D20 public eCollitionNode(Vector3 Start, Vector3 Direction, bool KeepThisTrueForRays, ePart eP) { this.LowerNodes = new List <eCollitionNode>(); this.RRewardMultiplier = new RewardSetMultiplier(1f, 1f, 1f); this.Type1 = eCollitionNode.Type.Ray; this.RR = new Ray(Start, Direction); this.RealativePos = Start; this.eP = eP; }