// Use this for initialization
    void Start()
    {
        Processing.SCREEN_W = Screen.width;
        Processing.SCREEN_H = Screen.height;

        camTexture = new WebCamTexture();
        camTexture.Play ();

        cam = new PImage (w, h);
        img = new PImage (w, h); // imgに対して輪郭抽出処理を行う

        theBlobDetection = new BlobDetection (img.width, img.height);
        theBlobDetection.setPosDiscrimination (true);
    }
    // Use this for initialization
    void Start()
    {
        Processing.SCREEN_W = Screen.width;
        Processing.SCREEN_H = Screen.height;

        int w = texture.width;
        int h = texture.height;
        /*
        texture = new Texture2D(320, 240);
        */
        cam = new PImage (w, h);
        img = new PImage (w, h); // imgに対して輪郭抽出処理を行う

        theBlobDetection = new BlobDetection (img.width, img.height);
        theBlobDetection.setPosDiscrimination (true);
    }